Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
# No preference
fun gl_DONT_CARE: GLHintMode `{ return GL_DONT_CARE; `}
+# Attach a level of a texture object as a logical buffer to the currently bound framebuffer object
+fun glFramebufferTexture2D(target: GLFramebufferTarget, attachment: GLAttachment,
+ texture_target: GLTextureTarget, texture, level: Int) `{
+ glFramebufferTexture2D(target, attachment, texture_target, texture, level);
+`}
+
# Entry point to OpenGL server-side capabilities
class GLCapabilities