lib/glesv2: intro glFramebufferTexture2D
authorAlexis Laferrière <alexis.laf@xymus.net>
Sat, 12 Sep 2015 14:01:00 +0000 (10:01 -0400)
committerAlexis Laferrière <alexis.laf@xymus.net>
Mon, 14 Sep 2015 18:00:39 +0000 (14:00 -0400)
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>

lib/glesv2/glesv2.nit

index 7ece283..77ae5a4 100644 (file)
@@ -791,6 +791,12 @@ fun gl_NICEST: GLHintMode `{ return GL_NICEST; `}
 # No preference
 fun gl_DONT_CARE: GLHintMode `{ return GL_DONT_CARE; `}
 
+# Attach a level of a texture object as a logical buffer to the currently bound framebuffer object
+fun glFramebufferTexture2D(target: GLFramebufferTarget, attachment: GLAttachment,
+                           texture_target: GLTextureTarget,  texture, level: Int) `{
+       glFramebufferTexture2D(target, attachment, texture_target, texture, level);
+`}
+
 # Entry point to OpenGL server-side capabilities
 class GLCapabilities