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compiler: add SeparateRuntimeFunction::c_sig and SeparateRuntimeFunction::c_ret
[nit.git]
/
examples
/
shoot
/
2014-11-17
Jean Privat
shoot: headless run forces a `srand_from(0)`
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commitdiff
2014-09-05
Jean Privat
src: transform all old writable in annotations
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2014-09-02
Alexis Laferrière
examples/shoot: use new images
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commitdiff
2014-09-02
Alexis Laferrière
examples/shoot: add vectorial images from PyCaptain
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2014-07-10
Jean Privat
fixup mnit apps: add metatada files suitable for FDroid
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2014-07-09
Jean Privat
mnit apps: add metatada files suitable for FDroid
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2014-07-01
Jean Privat
shoot: add a `null` target that uses mnit::mnit_null
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2014-06-16
Jean Privat
shoot: move only on pressed, not depressed
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2014-06-16
Jean Privat
mnit: update examples to use maximim_fps
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2014-06-13
Jean Privat
shoot: use `app_name` and `app_version`
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2014-06-13
Jean Privat
shoot: fix usage of the new App framework
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2014-06-05
Alexis Laferrière
examples: fix mnit_ballz and shoot for latest android.nit
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2014-05-13
Jean Privat
rest-of-code: prepare for new init
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2014-04-15
Jean Privat
shoot: use a scale factor to compute the game dimentions
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2014-04-15
Jean Privat
shoot: add scene to sprites and use it to gather global...
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2014-04-15
Jean Privat
shoot: specialize scene to add witdth and height
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2014-04-14
Jean Privat
shoot: control player with `PointerEvent`
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2014-04-14
Jean Privat
shoot: add Player::going_target
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2014-04-14
Jean Privat
shoot: make android
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2013-08-26
Jean Privat
shoot: mnit version
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2013-08-26
Jean Privat
shoot: move game to a src sub-directory
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2012-12-14
Jean Privat
shoot: add option for headless run
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2012-10-25
Jean Privat
example: add example/shoot/shot_logic.nit
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