misc/vim: inform the user when no results are found
[nit.git] / examples / shoot /
2014-11-17 Jean Privatshoot: headless run forces a `srand_from(0)`
2014-09-05 Jean Privatsrc: transform all old writable in annotations
2014-09-02 Alexis Laferrièreexamples/shoot: use new images
2014-09-02 Alexis Laferrièreexamples/shoot: add vectorial images from PyCaptain
2014-07-10 Jean Privatfixup mnit apps: add metatada files suitable for FDroid
2014-07-09 Jean Privatmnit apps: add metatada files suitable for FDroid
2014-07-01 Jean Privatshoot: add a `null` target that uses mnit::mnit_null
2014-06-16 Jean Privatshoot: move only on pressed, not depressed
2014-06-16 Jean Privatmnit: update examples to use maximim_fps
2014-06-13 Jean Privatshoot: use `app_name` and `app_version`
2014-06-13 Jean Privatshoot: fix usage of the new App framework
2014-06-05 Alexis Laferrièreexamples: fix mnit_ballz and shoot for latest android.nit
2014-05-13 Jean Privatrest-of-code: prepare for new init
2014-04-15 Jean Privatshoot: use a scale factor to compute the game dimentions
2014-04-15 Jean Privatshoot: add scene to sprites and use it to gather global...
2014-04-15 Jean Privatshoot: specialize scene to add witdth and height
2014-04-14 Jean Privatshoot: control player with `PointerEvent`
2014-04-14 Jean Privatshoot: add Player::going_target
2014-04-14 Jean Privatshoot: make android
2013-08-26 Jean Privatshoot: mnit version
2013-08-26 Jean Privatshoot: move game to a src sub-directory
2012-12-14 Jean Privatshoot: add option for headless run
2012-10-25 Jean Privatexample: add example/shoot/shot_logic.nit