Merge: gamnit: new services and a lot of bug fixes and performance improvements
[nit.git] / lib / gamnit / depth / more_materials.nit
2017-11-29 Jean PrivatMerge: gamnit: new services and a lot of bug fixes...
2017-11-21 Alexis Laferrièregamnit: use shorter names to avoid unpredictable truncation
2017-11-21 Alexis Laferrièregamnit: tweak BlinPhongProgram to support drawing many...
2017-11-21 Alexis Laferrièregamnit: remove unused parameters to `SmoothMaterial...
2017-11-21 Alexis Laferrièregamnit: rename versatile_program to blinn_phong_program
2017-11-21 Alexis Laferrièregamnit: check for more errors
2017-09-25 Alexis Laferrièregamnit: fix "mismatching precision qualifiers" error...
2017-08-31 Alexis Laferrièregamnit: intro basic shadow mapping
2017-08-29 Alexis Laferrièregamnit: add camera parameter to `draw` method
2017-08-19 Alexis Laferrièreglesv2 & gamnit: fix typos and minor issues
2017-06-28 Alexis Laferrièregamnit: leave it up to the clients to set premultiplied...
2017-06-04 Alexis Laferrièregamnit: replace the Lambert shader by a Blinn-Phong...
2017-06-04 Alexis Laferrièregamnit: 3 Euler rotation angles for actors
2017-05-16 Alexis Laferrièregamnit and related: improve doc
2017-05-07 Alexis Laferrièregamnit: remove `Gamnit` from `GamnitRootTexture` and...
2017-05-07 Alexis Laferrièregamnit: move `new SmoothMaterial::default` to `new...
2016-05-20 Alexis Laferrièrelib/gamnit: intro draw_mode
2016-05-20 Alexis Laferrièrelib/gamnit: fix wrap of subtextures on models
2016-01-25 Alexis Laferrièrelib/gamnit depth: discard fragments with a low alpha...
2016-01-25 Alexis Laferrièrelib/gamnit depth: fix ambient color, multiply with...
2016-01-25 Alexis Laferrièrelib/gamnit depth: make colors in SmoothMaterial writable
2016-01-25 Alexis Laferrièrelib/gamnit depth: TextureMaterial supports subtexture
2016-01-25 Alexis Laferrièrelib/gamnit depth: solve the mysterious bug "Why is...
2016-01-19 Alexis Laferrièrelib/gamnit depth: make scale and translation uniforms
2016-01-18 Alexis Laferrièrelib/gamnit: intro gamnit depth