A curse windows

Introduced properties

fun delwin

curses :: Window :: delwin

Delete the window
fun endwin

curses :: Window :: endwin

Suspend the curses session and restore the previous terminal
fun mvaddstr(y: Int, x: Int, str: String)

curses :: Window :: mvaddstr

Move the cursor at the position (y,x) and print a string
init new: Window

curses :: Window :: new

Initialize the screen
fun refresh

curses :: Window :: refresh

Update the window
fun wclear

curses :: Window :: wclear

Clear the entire window so it can be repainted from scratch with a refresh

Redefined properties

redef type SELF: Window

curses $ Window :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun delwin

curses :: Window :: delwin

Delete the window
fun endwin

curses :: Window :: endwin

Suspend the curses session and restore the previous terminal
fun free

core :: Pointer :: free

Free the memory pointed by this pointer
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun mvaddstr(y: Int, x: Int, str: String)

curses :: Window :: mvaddstr

Move the cursor at the position (y,x) and print a string
init new: Window

curses :: Window :: new

Initialize the screen
init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun refresh

curses :: Window :: refresh

Update the window
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun wclear

curses :: Window :: wclear

Clear the entire window so it can be repainted from scratch with a refresh
package_diagram curses::Window Window core::Pointer Pointer curses::Window->core::Pointer core::Object Object core::Pointer->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.

Class definitions

curses $ Window
# A curse windows
extern class Window `{WINDOW *`}
	# Initialize the screen
	new `{
		WINDOW *res;
		res = initscr();
		if (res == NULL) {
			fprintf(stderr, "Error initialising ncurses.\n");
			exit(EXIT_FAILURE);
		}
		raw();
		keypad(res, TRUE);
		noecho();
		return res;
	`}

	# Move the cursor at the position (y,x) and print a string
	# NOTE: as with the curses API, the position is (y,x)
	fun mvaddstr(y,x: Int, str: String) import String.to_cstring `{
		char *c_string = String_to_cstring( str );
		mvaddstr(y, x, c_string);
	`}

	# Update the window
	fun refresh `{
		refresh();
	`}

	# Clear the entire window so it can be repainted from scratch with a refresh
	fun wclear `{
		wclear(self);
	`}

	# Delete the window
	fun delwin `{
		delwin(self);
	`}

	# Suspend the curses session and restore the previous terminal
	fun endwin `{
		endwin();
	`}
end
lib/curses/curses.nit:22,1--64,3