All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun free

core :: Pointer :: free

Free the memory pointed by this pointer
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
init non_conformant: EGLConfigCaveat

egl :: EGLConfigCaveat :: non_conformant

Obselete since EGL 1.3, use EGL_CONFORMANT instead
init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram egl::EGLConfigCaveat EGLConfigCaveat core::Pointer Pointer egl::EGLConfigCaveat->core::Pointer core::Object Object core::Pointer->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.

Class definitions

egl $ EGLConfigCaveat
extern class EGLConfigCaveat `{ EGLint `}
	new from_i(val: Int) `{ return (EGLint)val; `}
	fun to_i: Int `{ return self; `}

	new none `{ return EGL_NONE; `}
	fun is_none: Bool `{ return self == EGL_NONE; `}

	new dont_care `{ return EGL_DONT_CARE; `}
	fun is_dont_care: Bool `{ return self == EGL_DONT_CARE; `}

	new slow `{ return EGL_SLOW_CONFIG; `}
	fun is_slow: Bool `{ return self == EGL_SLOW_CONFIG; `}

	# Obselete since EGL 1.3, use EGL_CONFORMANT instead
	new non_conformant `{ return EGL_NON_CONFORMANT_CONFIG; `}
	fun is_non_conformant: Bool `{ return self == EGL_NON_CONFORMANT_CONFIG; `}

	redef fun to_s
	do
		if is_none then return "EGL_NONE"
		if is_dont_care then return "EGL_DONT_CARE"
		if is_slow then return "EGL_SLOW_CONFIG"
		if is_non_conformant then return "EGL_NON_CONFORMANT"
		return "Unknown or invalid value"
	end
end
lib/egl/egl.nit:234,1--259,3