Gamnit fragment shader

Introduced properties

Redefined properties

redef type SELF: FragmentShader

gamnit $ FragmentShader :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun compile

gamnit :: Shader :: compile

Compile this shader and report any errors in the attribute error
init defaultinit(source: Text)

gamnit :: Shader :: defaultinit

fun delete

gamnit :: Shader :: delete

Delete this shader and free its resources
fun deleted: Bool

gamnit :: Shader :: deleted

Has this shader been deleted?
protected fun deleted=(deleted: Bool)

gamnit :: Shader :: deleted=

Has this shader been deleted?
fun error: nullable Error

gamnit :: Shader :: error

Latest error raised by operations of this shader
protected fun error=(error: nullable Error)

gamnit :: Shader :: error=

Latest error raised by operations of this shader
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
fun source: Text

gamnit :: Shader :: source

Source code of this shader
protected fun source=(source: Text)

gamnit :: Shader :: source=

Source code of this shader
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram gamnit::FragmentShader FragmentShader gamnit::Shader Shader gamnit::FragmentShader->gamnit::Shader core::Object Object gamnit::Shader->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

abstract class Shader

gamnit :: Shader

Gamnit shader

Class definitions

gamnit $ FragmentShader
# Gamnit fragment shader
class FragmentShader
	super Shader

	redef fun gl_shader_type do return gl_FRAGMENT_SHADER
end
lib/gamnit/programs.nit:312,1--317,3