gamnit :: Subtexture
gamnit :: Subtexture :: defaultinit
gamnit :: Subtexture :: parent
Parent texture, from which this texture was createdgamnit :: Subtexture :: parent=
Parent texture, from which this texture was createdgamnit $ Subtexture :: SELF
Type of this instance, automatically specialized in every classgamnit $ Subtexture :: load
Load this texture, force reloading it ifforce
			core :: Object :: class_factory
Implementation used byget_class to create the specific class.
			core :: Object :: defaultinit
gamnit :: Subtexture :: defaultinit
gamnit :: Texture :: defaultinit
core :: Object :: is_same_instance
Return true ifself and other are the same instance (i.e. same identity).
			core :: Object :: is_same_serialized
Isself the same as other in a serialization context?
			core :: Object :: is_same_type
Return true ifself and other have the same dynamic type.
			gamnit :: Texture :: offset_bottom
Offset of the bottom border onroot from 0.0 to 1.0
			gamnit :: Texture :: offset_left
Offset of the left border onroot from 0.0 to 1.0
			gamnit :: Texture :: offset_right
Offset of the right border onroot from 0.0 to 1.0
			gamnit :: Texture :: offset_top
Offset of the top border onroot from 0.0 to 1.0
			core :: Object :: output_class_name
Display class name on stdout (debug only).gamnit :: Subtexture :: parent
Parent texture, from which this texture was createdgamnit :: Subtexture :: parent=
Parent texture, from which this texture was createdgamnit :: Texture :: pixelated=
Should this texture be drawn pixelated when magnified? otherwise it is interpolatedgamnit :: Texture :: subtexture
Prepare a subtexture from this texture, from the given pixel offsetsgamnit :: Texture :: to_animation
Convert to a sprite animation atfps speed with x or y frames
			parent
			root texture