glesv2 :: GLCapabilities :: blend
GL capability: blend the computed fragment color valuesglesv2 :: GLCapabilities :: blend=
GL capability: blend the computed fragment color valuesglesv2 :: GLCapabilities :: cull_face
GL capability: cull polygons based of their winding in window coordinatesglesv2 :: GLCapabilities :: cull_face=
GL capability: cull polygons based of their winding in window coordinatesglesv2 :: GLCapabilities :: defaultinit
glesv2 :: GLCapabilities :: depth_test
GL capability: do depth comparisons and update the depth bufferglesv2 :: GLCapabilities :: depth_test=
GL capability: do depth comparisons and update the depth bufferglesv2 :: GLCapabilities :: dither
GL capability: dither color components or indices before they are written to the color bufferglesv2 :: GLCapabilities :: dither=
GL capability: dither color components or indices before they are written to the color bufferglesv2 :: GLCapabilities :: polygon_offset_fill
GL capability: add an offset to depth values of a polygon fragment before depth testglesv2 :: GLCapabilities :: polygon_offset_fill=
GL capability: add an offset to depth values of a polygon fragment before depth testglesv2 :: GLCapabilities :: sample_alpha_to_coverage
GL capability: compute a temporary coverage value where each bit is determined by the alpha value at the corresponding locationglesv2 :: GLCapabilities :: sample_alpha_to_coverage=
GL capability: compute a temporary coverage value where each bit is determined by the alpha value at the corresponding locationglesv2 :: GLCapabilities :: sample_coverage
GL capability: AND the fragment coverage with the temporary coverage valueglesv2 :: GLCapabilities :: sample_coverage=
GL capability: AND the fragment coverage with the temporary coverage valueglesv2 :: GLCapabilities :: scissor_test
GL capability: discard fragments that are outside the scissor rectangleglesv2 :: GLCapabilities :: scissor_test=
GL capability: discard fragments that are outside the scissor rectangleglesv2 :: GLCapabilities :: stencil_test
GL capability: do stencil testing and update the stencil bufferglesv2 :: GLCapabilities :: stencil_test=
GL capability: do stencil testing and update the stencil bufferglesv2 $ GLCapabilities :: SELF
Type of this instance, automatically specialized in every classglesv2 :: GLCapabilities :: blend
GL capability: blend the computed fragment color valuesglesv2 :: GLCapabilities :: blend=
GL capability: blend the computed fragment color valuescore :: Object :: class_factory
Implementation used byget_class to create the specific class.
			glesv2 :: GLCapabilities :: cull_face
GL capability: cull polygons based of their winding in window coordinatesglesv2 :: GLCapabilities :: cull_face=
GL capability: cull polygons based of their winding in window coordinatesglesv2 :: GLCapabilities :: defaultinit
core :: Object :: defaultinit
glesv2 :: GLCapabilities :: depth_test
GL capability: do depth comparisons and update the depth bufferglesv2 :: GLCapabilities :: depth_test=
GL capability: do depth comparisons and update the depth bufferglesv2 :: GLCapabilities :: dither
GL capability: dither color components or indices before they are written to the color bufferglesv2 :: GLCapabilities :: dither=
GL capability: dither color components or indices before they are written to the color buffercore :: Object :: is_same_instance
Return true ifself and other are the same instance (i.e. same identity).
			core :: Object :: is_same_serialized
Isself the same as other in a serialization context?
			core :: Object :: is_same_type
Return true ifself and other have the same dynamic type.
			core :: Object :: output_class_name
Display class name on stdout (debug only).glesv2 :: GLCapabilities :: polygon_offset_fill
GL capability: add an offset to depth values of a polygon fragment before depth testglesv2 :: GLCapabilities :: polygon_offset_fill=
GL capability: add an offset to depth values of a polygon fragment before depth testglesv2 :: GLCapabilities :: sample_alpha_to_coverage
GL capability: compute a temporary coverage value where each bit is determined by the alpha value at the corresponding locationglesv2 :: GLCapabilities :: sample_alpha_to_coverage=
GL capability: compute a temporary coverage value where each bit is determined by the alpha value at the corresponding locationglesv2 :: GLCapabilities :: sample_coverage
GL capability: AND the fragment coverage with the temporary coverage valueglesv2 :: GLCapabilities :: sample_coverage=
GL capability: AND the fragment coverage with the temporary coverage valueglesv2 :: GLCapabilities :: scissor_test
GL capability: discard fragments that are outside the scissor rectangleglesv2 :: GLCapabilities :: scissor_test=
GL capability: discard fragments that are outside the scissor rectangleglesv2 :: GLCapabilities :: stencil_test
GL capability: do stencil testing and update the stencil bufferglesv2 :: GLCapabilities :: stencil_test=
GL capability: do stencil testing and update the stencil buffer
# Entry point to OpenGL server-side capabilities
class GLCapabilities
	# GL capability: blend the computed fragment color values
	#
	# Foreign: GL_BLEND
	var blend: GLCap is lazy do return new GLCap(0x0BE2)
	# GL capability: cull polygons based of their winding in window coordinates
	#
	# Foreign: GL_CULL_FACE
	var cull_face: GLCap is lazy do return new GLCap(0x0B44)
	# GL capability: do depth comparisons and update the depth buffer
	#
	# Foreign: GL_DEPTH_TEST
	var depth_test: GLCap is lazy do return new GLCap(0x0B71)
	# GL capability: dither color components or indices before they are written to the color buffer
	#
	# Foreign: GL_DITHER
	var dither: GLCap is lazy do return new GLCap(0x0BE2)
	# GL capability: add an offset to depth values of a polygon fragment before depth test
	#
	# Foreign: GL_POLYGON_OFFSET_FILL
	var polygon_offset_fill: GLCap is lazy do return new GLCap(0x8037)
	# GL capability: compute a temporary coverage value where each bit is determined by the alpha value at the corresponding location
	#
	# Foreign: GL_SAMPLE_ALPHA_TO_COVERAGE
	var sample_alpha_to_coverage: GLCap is lazy do return new GLCap(0x809E)
	# GL capability: AND the fragment coverage with the temporary coverage value
	#
	# Foreign: GL_SAMPLE_COVERAGE
	var sample_coverage: GLCap is lazy do return new GLCap(0x80A0)
	# GL capability: discard fragments that are outside the scissor rectangle
	#
	# Foreign: GL_SCISSOR_TEST
	var scissor_test: GLCap is lazy do return new GLCap(0x0C11)
	# GL capability: do stencil testing and update the stencil buffer
	#
	# Foreign: GL_STENCIL_TEST
	var stencil_test: GLCap is lazy do return new GLCap(0x0B90)
end
					lib/glesv2/glesv2.nit:1092,1--1139,3