glesv2 :: GLVertexShader :: defaultinit
glesv2 $ GLVertexShader :: SELF
Type of this instance, automatically specialized in every classcore :: Pointer :: address_is_null
Is the address behind this Object at NULL?core :: Object :: class_factory
Implementation used byget_class to create the specific class.
			glesv2 :: GLShader :: defaultinit
glesv2 :: GLVertexShader :: defaultinit
core :: Pointer :: defaultinit
core :: Object :: defaultinit
core :: Object :: is_same_instance
Return true ifself and other are the same instance (i.e. same identity).
			core :: Object :: is_same_serialized
Isself the same as other in a serialization context?
			core :: Object :: is_same_type
Return true ifself and other have the same dynamic type.
			core :: Object :: output_class_name
Display class name on stdout (debug only).
# An OpenGL ES 2.0 vertex shader
extern class GLVertexShader
	super GLShader
	# Create a new fragment shader
	#
	# The newly created instance should be checked using `is_ok`.
	new `{ return glCreateShader(GL_VERTEX_SHADER); `}
end
					lib/glesv2/glesv2.nit:333,1--341,3