Application interface to the iOS system

Introduced properties

fun window: UIWindow

ios :: AppDelegate :: window

The main application window, must be set by App::on_create
fun window=(window: UIWindow)

ios :: AppDelegate :: window=

The main application window, must be set by App::on_create

Redefined properties

redef type SELF: AppDelegate

ios $ AppDelegate :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun free

core :: Pointer :: free

Free the memory pointed by this pointer
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun window: UIWindow

ios :: AppDelegate :: window

The main application window, must be set by App::on_create
fun window=(window: UIWindow)

ios :: AppDelegate :: window=

The main application window, must be set by App::on_create
package_diagram ios::AppDelegate AppDelegate core::Pointer Pointer ios::AppDelegate->core::Pointer core::Object Object core::Pointer->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.

Class definitions

ios $ AppDelegate
# Application interface to the iOS system
extern class AppDelegate in "ObjC" `{ AppDelegate * `}
end
lib/ios/app.nit:83,1--85,3

ios :: hello_ios $ AppDelegate
redef class AppDelegate

	# Print and show "Hello World!"
	private fun hello_world: Bool in "ObjC" `{

		// Print to the console
		NSLog(@"Hello World!");

		// Display "Hello world!" on the screen
		CGRect frame = [[UIScreen mainScreen] bounds];
		self.window = [[UIWindow alloc] initWithFrame: frame];
		self.window.backgroundColor = [UIColor whiteColor];

		UILabel *label = [[UILabel alloc] init];
		label.text = @"Hello World!";
		label.center = CGPointMake(100, 100);
		[label sizeToFit];

		// As with `self.window` we must set a `rootViewController`
		self.window.rootViewController = [[UIViewController alloc]initWithNibName:nil bundle:nil];
		self.window.rootViewController.view = label;

		[self.window addSubview: label];
		[self.window makeKeyAndVisible];

		return YES;
	`}
end
lib/ios/examples/hello_ios.nit:32,1--59,3

ios :: ui $ AppDelegate
redef class AppDelegate

	# The main application window, must be set by `App::on_create`
	fun window: UIWindow in "ObjC" `{ return [self window]; `}

	# The main application window, must be set by `App::on_create`
	fun window=(window: UIWindow) in "ObjC" `{ self.window = window; `}
end
lib/ios/ui/ui.nit:159,1--166,3