markdown2 $ MdCodeBlock :: SELF
Type of this instance, automatically specialized in every classmarkdown2 :: markdown_html_rendering $ MdCodeBlock :: render_html
Renderself as HTML
			markdown2 :: markdown_man_rendering $ MdCodeBlock :: render_man
Renderself as Manpage format
			markdown2 $ MdCodeBlock :: to_s_attrs
Returnsself attributes as a String
			markdown2 :: MdBlock :: can_contain
Can this block containblock?
			core :: Object :: class_factory
Implementation used byget_class to create the specific class.
			markdown2 :: MdNode :: defaultinit
markdown2 :: MdBlock :: defaultinit
markdown2 :: MdCodeBlock :: defaultinit
core :: Object :: defaultinit
markdown2 :: MdBlock :: is_container=
Can this block contain other blocks?core :: Object :: is_same_instance
Return true ifself and other are the same instance (i.e. same identity).
			core :: Object :: is_same_serialized
Isself the same as other in a serialization context?
			core :: Object :: is_same_type
Return true ifself and other have the same dynamic type.
			markdown2 :: MdNode :: location=
Node location in original markdowncore :: Object :: output_class_name
Display class name on stdout (debug only).markdown2 :: MdNode :: post_process
Accept the visit of aMdPostProcessor
			markdown2 :: MdNode :: render_raw_text
Renderself as raw text
			
# A block of code (indented or fenced)
abstract class MdCodeBlock
	super MdBlock
	# Literal content
	var literal: nullable String = null is writable
	# Fence info / meta
	var info: nullable String = null is writable
	redef fun to_s_attrs do return "{super}, info={info or else "null"}, literal={literal or else "null"}"
end
					lib/markdown2/markdown_ast.nit:223,1--234,3
				
redef class MdCodeBlock
	redef fun render_html(v) do
		var info = self.info
		v.add_line
		v.add_raw "<pre>"
		v.add_raw "<code"
		if info != null and not info.is_empty then
			v.add_raw " class=\"language-{info.split(" ").first}\""
		end
		v.add_raw ">"
		var literal = self.literal or else ""
		var lines = literal.split("\n")
		for i in [0..lines.length[ do
			var line = lines[i]
			v.add_raw v.html_escape(line, false)
			if i < lines.length - 1 then
				v.add_raw "\n"
			end
		end
		v.add_raw "</code>"
		v.add_raw "</pre>"
		v.add_line
	end
end
					lib/markdown2/markdown_html_rendering.nit:202,1--225,3
				
redef class MdCodeBlock
	redef fun render_man(v) do
		v.add ".RS\n.nf\n\\f[C]"
		v.add_line
		var literal = self.literal
		if literal != null then
			var lines = literal.split("\n")
			for i in [0 .. lines.length[ do
				if i == lines.length - 1 then break
				var line = lines[i]
				v.add_code line
				v.add_line
			end
		end
		v.add "\\f[]\n.fi\n.RE"
		v.add_line
	end
end
					lib/markdown2/markdown_man_rendering.nit:71,1--90,3