markdown2 :: MdFencedCodeBlock :: fence_char=
Fence charactermarkdown2 :: MdFencedCodeBlock :: fence_indent=
Fence indentation levelmarkdown2 :: MdFencedCodeBlock :: fence_length=
Fence lengthmarkdown2 $ MdFencedCodeBlock :: SELF
Type of this instance, automatically specialized in every classmarkdown2 :: markdown_latex_rendering $ MdFencedCodeBlock :: render_latex
Renderself as HTML
			markdown2 :: markdown_md_rendering $ MdFencedCodeBlock :: render_md
Renderself as Markdown
			markdown2 $ MdFencedCodeBlock :: to_s_attrs
Returnsself attributes as a String
			markdown2 :: MdBlock :: can_contain
Can this block containblock?
			core :: Object :: class_factory
Implementation used byget_class to create the specific class.
			markdown2 :: MdNode :: defaultinit
core :: Object :: defaultinit
markdown2 :: MdBlock :: defaultinit
markdown2 :: MdCodeBlock :: defaultinit
markdown2 :: MdFencedCodeBlock :: fence_char=
Fence charactermarkdown2 :: MdFencedCodeBlock :: fence_indent=
Fence indentation levelmarkdown2 :: MdFencedCodeBlock :: fence_length=
Fence lengthmarkdown2 :: MdBlock :: is_container=
Can this block contain other blocks?core :: Object :: is_same_instance
Return true ifself and other are the same instance (i.e. same identity).
			core :: Object :: is_same_serialized
Isself the same as other in a serialization context?
			core :: Object :: is_same_type
Return true ifself and other have the same dynamic type.
			markdown2 :: MdNode :: location=
Node location in original markdowncore :: Object :: output_class_name
Display class name on stdout (debug only).markdown2 :: MdNode :: post_process
Accept the visit of aMdPostProcessor
			markdown2 :: MdNode :: render_raw_text
Renderself as raw text
			
# A code block that starts with a fence
class MdFencedCodeBlock
	super MdCodeBlock
	# Fence character
	var fence_char: Char
	# Fence length
	var fence_length: Int
	# Fence indentation level
	var fence_indent: Int
	redef fun to_s_attrs do return "{super}, fence_char={fence_char}, fence_length={fence_length}, fence_indent={fence_indent}"
end
					lib/markdown2/markdown_ast.nit:246,1--260,3
				
redef class MdFencedCodeBlock
	redef fun render_latex(v) do
		var info = self.info
		var lstlistings = v.use_listings
		var directive = if lstlistings then "lstlisting" else "verbatim"
		v.add_line
		v.add_indent
		v.add_raw "\\begin\{{directive}\}"
		if lstlistings and info != null and not info.is_empty then
			v.add_raw "[language={info}]"
		end
		v.add_line
		v.add_raw literal or else ""
		v.add_line
		v.add_indent
		v.add_raw "\\end\{{directive}\}"
		v.add_line
	end
end
					lib/markdown2/markdown_latex_rendering.nit:205,1--223,3
				
redef class MdFencedCodeBlock
	redef fun render_md(v) do
		var info = self.info
		v.add_indent
		v.add_raw fence_char.to_s * fence_length
		v.add_raw info or else ""
		for line in (literal or else "").split("\n") do
			v.add_line
			if not line.is_empty then
				v.add_indent
			end
			v.add_raw line
		end
		v.add_indent
		v.add_raw fence_char.to_s * fence_length
		v.add_line
	end
end
					lib/markdown2/markdown_md_rendering.nit:131,1--148,3