Information on the window manager

Created using SDLWindow::vm_info

Introduced properties

fun display_handle: Pointer

sdl2 :: SDLSysWMInfo :: display_handle

Handle to the display or device context
fun is_android: Bool

sdl2 :: SDLSysWMInfo :: is_android

Is this system an Android?
fun is_cocoa: Bool

sdl2 :: SDLSysWMInfo :: is_cocoa

Is this system an OS X?
fun is_direcfb: Bool

sdl2 :: SDLSysWMInfo :: is_direcfb

Is this a direct DirectFB?
fun is_mir: Bool

sdl2 :: SDLSysWMInfo :: is_mir

It this window manager Mir?
fun is_uikit: Bool

sdl2 :: SDLSysWMInfo :: is_uikit

Is this system an iOS?
fun is_unknown: Bool

sdl2 :: SDLSysWMInfo :: is_unknown

Is this an unknown window manager?
fun is_wayland: Bool

sdl2 :: SDLSysWMInfo :: is_wayland

It this window manager Wayland?
fun is_windows: Bool

sdl2 :: SDLSysWMInfo :: is_windows

Is this a Windows system?
fun is_winrt: Bool

sdl2 :: SDLSysWMInfo :: is_winrt

Is this system a Windows RT?
fun is_x11: Bool

sdl2 :: SDLSysWMInfo :: is_x11

Is this the X11 window manager?
fun window_handle: Pointer

sdl2 :: SDLSysWMInfo :: window_handle

Handle to the window

Redefined properties

redef type SELF: SDLSysWMInfo

sdl2 $ SDLSysWMInfo :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun display_handle: Pointer

sdl2 :: SDLSysWMInfo :: display_handle

Handle to the display or device context
fun free

core :: Pointer :: free

Free the memory pointed by this pointer
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
fun is_android: Bool

sdl2 :: SDLSysWMInfo :: is_android

Is this system an Android?
fun is_cocoa: Bool

sdl2 :: SDLSysWMInfo :: is_cocoa

Is this system an OS X?
fun is_direcfb: Bool

sdl2 :: SDLSysWMInfo :: is_direcfb

Is this a direct DirectFB?
fun is_mir: Bool

sdl2 :: SDLSysWMInfo :: is_mir

It this window manager Mir?
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun is_uikit: Bool

sdl2 :: SDLSysWMInfo :: is_uikit

Is this system an iOS?
fun is_unknown: Bool

sdl2 :: SDLSysWMInfo :: is_unknown

Is this an unknown window manager?
fun is_wayland: Bool

sdl2 :: SDLSysWMInfo :: is_wayland

It this window manager Wayland?
fun is_windows: Bool

sdl2 :: SDLSysWMInfo :: is_windows

Is this a Windows system?
fun is_winrt: Bool

sdl2 :: SDLSysWMInfo :: is_winrt

Is this system a Windows RT?
fun is_x11: Bool

sdl2 :: SDLSysWMInfo :: is_x11

Is this the X11 window manager?
init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun window_handle: Pointer

sdl2 :: SDLSysWMInfo :: window_handle

Handle to the window
package_diagram sdl2::SDLSysWMInfo SDLSysWMInfo core::Pointer Pointer sdl2::SDLSysWMInfo->core::Pointer core::Object Object core::Pointer->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.

Class definitions

sdl2 $ SDLSysWMInfo
# Information on the window manager
#
# Created using `SDLWindow::vm_info`
extern class SDLSysWMInfo `{ SDL_SysWMinfo * `}
	# Is this an unknown window manager?
	fun is_unknown: Bool `{ return self->subsystem == SDL_SYSWM_UNKNOWN; `}

	# Is this a Windows system?
	fun is_windows: Bool `{ return self->subsystem == SDL_SYSWM_WINDOWS; `}

	# Is this the X11 window manager?
	fun is_x11: Bool `{ return self->subsystem == SDL_SYSWM_X11; `}

	# Is this a direct DirectFB?
	fun is_direcfb: Bool `{ return self->subsystem == SDL_SYSWM_DIRECTFB; `}

	# Is this system an OS X?
	fun is_cocoa: Bool `{ return self->subsystem == SDL_SYSWM_COCOA; `}

	# Is this system an iOS?
	fun is_uikit: Bool `{ return self->subsystem == SDL_SYSWM_UIKIT; `}

	# It this window manager Wayland?
	fun is_wayland: Bool `{
		#if SDL_VERSION_ATLEAST(2, 0, 2)
			return self->subsystem == SDL_SYSWM_WAYLAND;
		#else
			return 0;
		#endif
	`}

	# It this window manager Mir?
	fun is_mir: Bool `{
		#if SDL_VERSION_ATLEAST(2, 0, 3)
			return self->subsystem == SDL_SYSWM_MIR;
		#else
			return 0;
		#endif
	`}

	# Is this system a Windows RT?
	fun is_winrt: Bool `{
		#if SDL_VERSION_ATLEAST(2, 0, 3)
			return self->subsystem == SDL_SYSWM_WINRT;
		#else
			return 0;
		#endif
	`}

	# Is this system an Android?
	fun is_android: Bool `{
		#if SDL_VERSION_ATLEAST(2, 0, 4)
			return self->subsystem == SDL_SYSWM_ANDROID;
		#else
			return 0;
		#endif
	`}

	# Handle to the window
	fun window_handle: Pointer `{
		#ifdef _WIN32
			return (void*)self->info.win.window;
		#else
			return (void*)self->info.x11.window;
		#endif
	`}

	# Handle to the display or device context
	fun display_handle: Pointer `{
		#ifdef _WIN32
			return (void*)self->info.win.hdc;
		#else
			return (void*)self->info.x11.display;
		#endif
	`}
end
lib/sdl2/syswm.nit:44,1--119,3