Structure used to register FDs for a Select

FIXME: This should not be Socket-specific

FIXME: This is Unix-specific

Introduced properties

fun clear(s: NativeSocket)

socket :: NativeSocketSet :: clear

Remove s from the set
fun destroy

socket :: NativeSocketSet :: destroy

Free the set
fun is_set(s: NativeSocket): Bool

socket :: NativeSocketSet :: is_set

Check if s is in the set
fun set(s: NativeSocket)

socket :: NativeSocketSet :: set

Add a file descriptor to the set
fun zero

socket :: NativeSocketSet :: zero

Clear the set

Redefined properties

redef type SELF: NativeSocketSet

socket $ NativeSocketSet :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun clear(s: NativeSocket)

socket :: NativeSocketSet :: clear

Remove s from the set
fun destroy

socket :: NativeSocketSet :: destroy

Free the set
fun free

core :: Pointer :: free

Free the memory pointed by this pointer
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun is_set(s: NativeSocket): Bool

socket :: NativeSocketSet :: is_set

Check if s is in the set
init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
fun set(s: NativeSocket)

socket :: NativeSocketSet :: set

Add a file descriptor to the set
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun zero

socket :: NativeSocketSet :: zero

Clear the set
package_diagram socket::NativeSocketSet NativeSocketSet core::Pointer Pointer socket::NativeSocketSet->core::Pointer core::Object Object core::Pointer->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.

Class definitions

socket $ NativeSocketSet
# Structure used to register FDs for a Select
#
# FIXME: This should not be Socket-specific
# FIXME: This is Unix-specific
extern class NativeSocketSet `{ fd_set* `}
	new `{
		fd_set *f = NULL;
		f = malloc(sizeof(fd_set));
		return f;
	`}

	# Add a file descriptor to the set
	fun set(s: NativeSocket) `{ FD_SET(*s, self); `}

	# Check if `s` is in the set
	fun is_set(s: NativeSocket): Bool `{ return FD_ISSET(*s, self); `}

	# Clear the set
	fun zero `{ FD_ZERO(self); `}

	# Remove `s` from the set
	fun clear(s: NativeSocket) `{ FD_CLR(*s, self); `}

	# Free the set
	fun destroy `{ free(self); `}
end
lib/socket/socket_c.nit:369,1--394,3