port for incomming connectionsCreate streams to communicate with clients using accept.
socket :: TCPServer :: defaultinit
core :: Object :: class_factory
Implementation used byget_class to create the specific class.
			socket :: Socket :: defaultinit
socket :: TCPSocket :: defaultinit
core :: Object :: defaultinit
socket :: TCPServer :: defaultinit
core :: Object :: is_same_instance
Return true ifself and other are the same instance (i.e. same identity).
			core :: Object :: is_same_serialized
Isself the same as other in a serialization context?
			core :: Object :: is_same_type
Return true ifself and other have the same dynamic type.
			core :: Object :: output_class_name
Display class name on stdout (debug only).
# A socket listening on a given `port` for incomming connections
#
# Create streams to communicate with clients using `accept`.
class TCPServer
	super TCPSocket
	private var addrin: NativeSocketAddrIn is noinit
	# Create and bind a listening server socket on port `port`
	init
	do
		native = new NativeSocket.socket(new NativeSocketAddressFamilies.af_inet,
			new NativeSocketTypes.sock_stream, new NativeSocketProtocolFamilies.pf_unspec)
		assert not native.address_is_null
		if not native.setsockopt(new NativeSocketOptLevels.socket, new NativeSocketOptNames.reuseaddr, 1) then
			closed = true
			return
		end
		addrin = new NativeSocketAddrIn
		addrin.family = new NativeSocketAddressFamilies.af_inet
		addrin.port = port
		addrin.address_any
		address = addrin.address.to_s
		# Bind it
		closed = not bind
	end
	# Associates the socket to a local address and port
	#
	# Returns whether the socket has been be bound.
	private fun bind: Bool do
		return native.bind(addrin) >= 0
	end
	# Sets the socket as ready to accept incoming connections, `size` is the maximum number of queued clients
	#
	# Returns `true` if the socket could be set, `false` otherwise
	fun listen(size: Int): Bool do
		return native.listen(size) >= 0
	end
	# Accepts an incoming connection from a client
	#
	# Create and return a new socket to the client. May return null if not
	# `blocking` and there's no waiting clients, or upon an interruption
	# (whether `blocking` or not).
	#
	# Require: not closed
	fun accept: nullable TCPStream
	do
		assert not closed
		var native = native.accept
		if native == null then return null
		return new TCPStream.server_side(native)
	end
	# Close this socket
	fun close
	do
		# FIXME unify with `SocketStream::close` when we can use qualified names
		if closed then return
		if native.close >= 0 then
			closed = true
		end
	end
end
					lib/socket/socket.nit:219,1--288,3