ai :: SearchProblem :: astar
# return a new best-first solver
#
# notes:
# * if `heuristic` is not defined, this is basically a Dijkstra search.
# * if `cost` in not defined either, this is basically a breadth-first search.
fun astar: SearchSolver[S, A]
do
var cpt = new NodeComparator[S, A]
var todo = new MinHeap[SearchNode[S, A]](cpt)
var sol = new SearchSolver[S, A](self, todo)
return sol
end
lib/ai/search.nit:125,2--136,4