Insert the Bucketable event e to be executed at tick t.

Property definitions

bucketed_game $ GameTurn :: act_in
	# Insert the Bucketable event `e` to be executed at tick `t`.
	fun act_in(e: Bucketable[G], t: Int)
	do
		game.buckets.add_at(e, tick + t)
		game.buckets.delays.inc(t)
	end
lib/bucketed_game/bucketed_game.nit:189,2--194,4