Rotation around the Y axis (looking left or right)

Property definitions

gamnit $ EulerCamera :: yaw
	# Rotation around the Y axis (looking left or right)
	var yaw = 0.0 is writable
lib/gamnit/cameras.nit:48,2--49,26

gamnit :: cardboard $ EulerCamera :: yaw
	# Get the angle value from the `rotation_matrix`
	redef fun yaw
	do
		var a = rotation_matrix[2, 0]
		var b = rotation_matrix[2, 2]
		return -atan2(a, b)
	end
lib/gamnit/depth/cardboard.nit:37,2--43,4