Update the orientation of world_camera at each frame using the head position given by android::cardboard

This module is Android specific.

Redefined classes

redef class App

gamnit :: cardboard $ App

App subclasses are cross-platform applications
redef class EulerCamera

gamnit :: cardboard $ EulerCamera

Simple camera with perspective oriented with Euler angles (pitch, yaw, roll)

All class definitions

redef class App

gamnit :: cardboard $ App

App subclasses are cross-platform applications
redef class EulerCamera

gamnit :: cardboard $ EulerCamera

Simple camera with perspective oriented with Euler angles (pitch, yaw, roll)
package_diagram gamnit::cardboard cardboard android::cardboard cardboard gamnit::cardboard->android::cardboard gamnit\>depth\> depth gamnit::cardboard->gamnit\>depth\> android::native_app_glue native_app_glue android::cardboard->android::native_app_glue android android gamnit\>depth\>->android gamnit\>flat\> flat gamnit\>depth\>->gamnit\>flat\> gamnit\>model_parsers\> model_parsers gamnit\>depth\>->gamnit\>model_parsers\> ...android::native_app_glue ... ...android::native_app_glue->android::native_app_glue ...android ... ...android->android ...gamnit\>flat\> ... ...gamnit\>flat\>->gamnit\>flat\> ...gamnit\>model_parsers\> ... ...gamnit\>model_parsers\>->gamnit\>model_parsers\> gamnit::vr vr gamnit::vr->gamnit::cardboard a_star-m a_star-m a_star-m->gamnit::vr a_star-m... ... a_star-m...->a_star-m

Ancestors

module abstract_collection

core :: abstract_collection

Abstract collection classes and services.
module abstract_text

core :: abstract_text

Abstract class for manipulation of sequences of characters
module activities

android :: activities

Android Activities wrapper
module angles

geometry :: angles

Angle related service using Float to represent an angle in radians
module app

app :: app

app.nit is a framework to create cross-platform applications
module app_base

app :: app_base

Base of the app.nit framework, defines App
module array

core :: array

This module introduces the standard array structure.
module assets

app :: assets

Portable services to load resources from the assets folder
module audio

app :: audio

Services to load and play Sound and Music from the assets folder
module aware

android :: aware

Android compatibility module
module bitset

core :: bitset

Services to handle BitSet
module bmfont

gamnit :: bmfont

Parse Angel Code BMFont format and draw text
module boxes

geometry :: boxes

Provides interfaces and classes to represent basic geometry needs.
module bytes

core :: bytes

Services for byte streams and arrays
module c

c :: c

Structures and services for compatibility with the C language
module caching

serialization :: caching

Services for caching serialization engines
module camera_control

gamnit :: camera_control

Simple camera control for user, as the method accept_scroll_and_zoom
module cameras

gamnit :: cameras

Camera services producing Model-View-Projection matrices
module cameras_cache

gamnit :: cameras_cache

Cache the Matrix produced by Camera::mvp_matrix
module circular_array

core :: circular_array

Efficient data structure to access both end of the sequence.
module codec_base

core :: codec_base

Base for codecs to use with streams
module codecs

core :: codecs

Group module for all codec-related manipulations
module collection

core :: collection

This module define several collection classes.
module collections

java :: collections

Basic Java collections
module core

core :: core

Standard classes and methods used by default by Nit programs and libraries.
module dalvik

android :: dalvik

Java related services specific to Android and its Dalvik VM
module depth_core

gamnit :: depth_core

Base entities of the depth 3D game framework
module display

gamnit :: display

Abstract display services
module dom

dom :: dom

Easy XML DOM parser
module dynamic_resolution

gamnit :: dynamic_resolution

Virtual screen with a resolution independent from the real screen
module engine_tools

serialization :: engine_tools

Advanced services for serialization engines
module environ

core :: environ

Access to the environment variables of the process
module error

core :: error

Standard error-management infrastructure.
module exec

core :: exec

Invocation and management of operating system sub-processes.
module ffi_support

java :: ffi_support

Core supporting services for the FFI with Java
module file

core :: file

File manipulations (create, read, write, etc.)
module fixed_ints

core :: fixed_ints

Basic integers of fixed-precision
module fixed_ints_text

core :: fixed_ints_text

Text services to complement fixed_ints
module flat

gamnit :: flat

Simple API for 2D games, built around Sprite and App::update
module flat

core :: flat

All the array-based text representations
module flat_core

gamnit :: flat_core

Core services for the flat API for 2D games
module font

gamnit :: font

Abstract font drawing services, implemented by bmfont and tileset
module gamnit

gamnit :: gamnit

Game and multimedia framework for Nit
module gc

core :: gc

Access to the Nit internal garbage collection mechanism
module geometry

geometry :: geometry

Provides interfaces and classes to represent basic geometry needs.
module glesv2

glesv2 :: glesv2

OpenGL graphics rendering library for embedded systems, version 2.0
module hash_collection

core :: hash_collection

Introduce HashMap and HashSet.
module input

mnit :: input

Defines abstract classes for user and general inputs to the application.
module inspect

serialization :: inspect

Refine Serializable::inspect to show more useful information
module iso8859_1

core :: iso8859_1

Codec for ISO8859-1 I/O
module java

java :: java

Supporting services for the FFI with Java and to access Java libraries
module jvm

jvm :: jvm

Java Virtual Machine invocation API and others services from the JNI C API
module kernel

core :: kernel

Most basic classes and methods.
module keys

gamnit :: keys

Simple service keeping track of which keys are currently pressed
module limit_fps

gamnit :: limit_fps

Frame-rate control for applications
module list

core :: list

This module handle double linked lists
module log

android :: log

Advanced Android logging services
module math

core :: math

Mathematical operations
module matrix

matrix :: matrix

Services for matrices of Float values
module meta

meta :: meta

Simple user-defined meta-level to manipulate types of instances as object.
module model_dimensions

gamnit :: model_dimensions

Dimensions related services for Model and Mesh
module model_parser_base

gamnit :: model_parser_base

Services to parse models from a text description
module more_collections

more_collections :: more_collections

Highly specific, but useful, collections-related classes.
module more_lights

gamnit :: more_lights

More implementations of Light
module more_materials

gamnit :: more_materials

Various material implementations
module more_meshes

gamnit :: more_meshes

More simple geometric meshes
module more_models

gamnit :: more_models

Services to load models from the assets folder
module mtl

gamnit :: mtl

Services to parse .mtl material files
module native

core :: native

Native structures for text and bytes
module native_app_glue

android :: native_app_glue

Wrapper of the Android native_app_glue framework to implement app.nit
module numeric

core :: numeric

Advanced services for Numeric types
module obj

gamnit :: obj

Services to parse .obj geometry files
module parser

dom :: parser

XML DOM-parsing facilities
module parser_base

parser_base :: parser_base

Simple base for hand-made parsers of all kinds
module particles

gamnit :: particles

Particle effects
module performance_analysis

performance_analysis :: performance_analysis

Services to gather information on the performance of events by categories
module platform

android :: platform

Triggers compilation for the android platform
module points_and_lines

geometry :: points_and_lines

Interfaces and classes to represent basic geometry needs.
module poset

poset :: poset

Pre order sets and partial order set (ie hierarchies)
module programs

gamnit :: programs

Services for graphical programs with shaders, attributes and uniforms
module projection

matrix :: projection

Services on Matrix to transform and project 3D coordinates
module protocol

core :: protocol

module queue

core :: queue

Queuing data structures and wrappers
module range

core :: range

Module for range of discrete objects.
module re

core :: re

Regular expression support for all services based on Pattern
module realtime

realtime :: realtime

Services to keep time of the wall clock time
module ropes

core :: ropes

Tree-based representation of a String.
module selection

gamnit :: selection

Select Actor from a screen coordinate
module serialization

serialization :: serialization

General serialization services
module serialization_core

serialization :: serialization_core

Abstract services to serialize Nit objects to different formats
module shadow

gamnit :: shadow

Shadow mapping using a depth texture
module sorter

core :: sorter

This module contains classes used to compare things and sorts arrays.
module stream

core :: stream

Input and output streams of characters
module text

core :: text

All the classes and methods related to the manipulation of text entities
module textures

gamnit :: textures

Load textures, create subtextures and manage their life-cycle
module tileset

gamnit :: tileset

Support for TileSet, TileSetFont and drawing text with TextSprites
module time

core :: time

Management of time and dates
module union_find

core :: union_find

union–find algorithm using an efficient disjoint-set data structure
module utf8

core :: utf8

Codec for UTF-8 I/O
module xml_entities

dom :: xml_entities

Basic blocks for DOM-XML representation

Parents

module cardboard

android :: cardboard

Services from the Google Cardboard SDK for virtual reality on Android
module depth

gamnit :: depth

Framework for 3D games in Nit

Children

module vr

gamnit :: vr

VR support for gamnit depth, for Android only

Descendants

module a_star-m

a_star-m

# Update the orientation of `world_camera` at each frame using the head position given by `android::cardboard`
#
# This module is Android specific.
module cardboard

import ::android::cardboard

import depth
intrude import cameras

redef class EulerCamera
	# Do not use `yaw` and `pitch`, the value will instead originate from the Cardboard API
	redef var rotation_matrix = new Matrix.identity(4)

	# Get the angle value from the `rotation_matrix`
	redef fun pitch
	do
		var a = rotation_matrix[0, 1]
		var b = rotation_matrix[1, 1]
		return -atan2(a, b)
	end

	# Get the angle value from the `rotation_matrix`
	redef fun yaw
	do
		var a = rotation_matrix[2, 0]
		var b = rotation_matrix[2, 2]
		return -atan2(a, b)
	end
end

redef class App

	# Cardboard's head tacker instance
	private var head_tracker: nullable NativeHeadTracker = null

	# Rotation matrix read from `head_tracker`, reusing the same structure as a buffer
	private var java_rotation_matrix = new JavaFloatArray(16) is lazy

	# Initialize and set `head_tracker`
	fun initialize_head_tracker
	do
		# Initialize the Cardboard head orientation tracker service
		var head_tracker = new NativeHeadTracker(app.native_activity)
		head_tracker.neck_model_enabled = true
		head_tracker.start_tracking
		self.head_tracker = head_tracker

		# Set a wide field of view
		world_camera.field_of_view_y = 1.0
	end

	# Read the rotation matrix from Cardboard and update `world_camera`
	private fun update_from_head_tracker
	do
		var head_tracker = head_tracker
		if head_tracker == null then return

		head_tracker.last_head_view(java_rotation_matrix, 0)

		# Copy values from the Java array to our matrix
		for y in [0..4[ do
			for x in [0..4[ do
				world_camera.rotation_matrix[y, x] = java_rotation_matrix[y*4+x]
			end
		end
	end

	redef fun create_scene
	do
		super
		initialize_head_tracker
	end

	redef fun update(dt)
	do
		super
		update_from_head_tracker
	end

	redef fun pause
	do
		super
		var tracker = head_tracker
		if tracker != null then tracker.stop_tracking
	end

	redef fun resume
	do
		super
		var tracker = head_tracker
		if tracker != null then tracker.start_tracking
	end
end
lib/gamnit/depth/cardboard.nit:15,1--108,3