gamnit :: UniformMap :: defaultinit
# Map to organize `Uniform` instances by their name
class UniformMap
super ShaderVariableMap[Uniform]
redef fun provide_default_value(key) do
return new InactiveUniform(program.gl_program.as(not null), "", -1, 0)
end
redef fun max_name_length do return glGetProgramiv(program.gl_program.as(not null), gl_ACTIVE_UNIFORM_MAX_LENGTH)
redef fun [](key)
do
var item = super
if key isa Text then item.location = program.gl_program.uniform_location(key.to_s)
return item
end
end
lib/gamnit/programs.nit:545,1--561,3