Property definitions

gamnit $ UniformVec3 :: defaultinit
# Shader uniform of GLSL type `vec4`
class UniformVec3
	super Uniform

	# Set this uniform value
	fun uniform(x, y, z: Float) do glUniform3f(location, x, y, z)
end
lib/gamnit/programs.nit:189,1--195,3