Shader uniform of GLSL type vec4

Introduced properties

init defaultinit(program: GLProgram, name: String, location: Int, size: Int)

gamnit :: UniformVec3 :: defaultinit

fun uniform(x: Float, y: Float, z: Float)

gamnit :: UniformVec3 :: uniform

Set this uniform value

Redefined properties

redef type SELF: UniformVec3

gamnit $ UniformVec3 :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
init defaultinit(program: GLProgram, name: String, location: Int, size: Int)

gamnit :: ShaderVariable :: defaultinit

init defaultinit(program: GLProgram, name: String, location: Int, size: Int)

gamnit :: Uniform :: defaultinit

init defaultinit(program: GLProgram, name: String, location: Int, size: Int)

gamnit :: UniformVec3 :: defaultinit

fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
fun is_active: Bool

gamnit :: ShaderVariable :: is_active

Is self an active uniform or attribute in the program?
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun location: Int

gamnit :: ShaderVariable :: location

Location of self in the compiled program
protected fun location=(location: Int)

gamnit :: ShaderVariable :: location=

Location of self in the compiled program
fun name: String

gamnit :: ShaderVariable :: name

Name of self in the program source
protected fun name=(name: String)

gamnit :: ShaderVariable :: name=

Name of self in the program source
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun program: GLProgram

gamnit :: ShaderVariable :: program

The GamnitProgram to which self belongs
protected fun program=(program: GLProgram)

gamnit :: ShaderVariable :: program=

The GamnitProgram to which self belongs
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
fun size: Int

gamnit :: ShaderVariable :: size

Number of elements in this array (1 for scalars and more for vectors)
protected fun size=(size: Int)

gamnit :: ShaderVariable :: size=

Number of elements in this array (1 for scalars and more for vectors)
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun uniform(x: Float, y: Float, z: Float)

gamnit :: UniformVec3 :: uniform

Set this uniform value
package_diagram gamnit::UniformVec3 UniformVec3 gamnit::Uniform Uniform gamnit::UniformVec3->gamnit::Uniform gamnit::ShaderVariable ShaderVariable gamnit::Uniform->gamnit::ShaderVariable ...gamnit::ShaderVariable ... ...gamnit::ShaderVariable->gamnit::ShaderVariable gamnit::InactiveUniform InactiveUniform gamnit::InactiveUniform->gamnit::UniformVec3

Ancestors

interface Object

core :: Object

The root of the class hierarchy.
class ShaderVariable

gamnit :: ShaderVariable

Uniform or Attribute of a GamnitProgram

Parents

class Uniform

gamnit :: Uniform

Shader uniform

Children

class InactiveUniform

gamnit :: InactiveUniform

Uniform that does not exist or that has been optimized out

Class definitions

gamnit $ UniformVec3
# Shader uniform of GLSL type `vec4`
class UniformVec3
	super Uniform

	# Set this uniform value
	fun uniform(x, y, z: Float) do glUniform3f(location, x, y, z)
end
lib/gamnit/programs.nit:189,1--195,3