vec4
gamnit :: UniformVec3 :: defaultinit
gamnit $ UniformVec3 :: SELF
Type of this instance, automatically specialized in every classcore :: Object :: class_factory
Implementation used byget_class
to create the specific class.
core :: Object :: defaultinit
gamnit :: ShaderVariable :: defaultinit
gamnit :: Uniform :: defaultinit
gamnit :: UniformVec3 :: defaultinit
gamnit :: ShaderVariable :: is_active
Isself
an active uniform or attribute in the program
?
core :: Object :: is_same_instance
Return true ifself
and other
are the same instance (i.e. same identity).
core :: Object :: is_same_serialized
Isself
the same as other
in a serialization context?
core :: Object :: is_same_type
Return true ifself
and other
have the same dynamic type.
gamnit :: ShaderVariable :: location=
Location ofself
in the compiled program
gamnit :: ShaderVariable :: name=
Name ofself
in the program
source
core :: Object :: output_class_name
Display class name on stdout (debug only).gamnit :: ShaderVariable :: program=
TheGamnitProgram
to which self
belongs
gamnit :: ShaderVariable :: size
Number of elements in this array (1 for scalars and more for vectors)gamnit :: ShaderVariable :: size=
Number of elements in this array (1 for scalars and more for vectors)Uniform
that does not exist or that has been optimized out
# Shader uniform of GLSL type `vec4`
class UniformVec3
super Uniform
# Set this uniform value
fun uniform(x, y, z: Float) do glUniform3f(location, x, y, z)
end
lib/gamnit/programs.nit:189,1--195,3