app :: App :: screen_framebuffer
# Real screen framebuffer name
fun screen_framebuffer: Int
do
var cache = screen_framebuffer_cache
if cache != -1 then return cache
cache = glGetIntegerv(gl_FRAMEBUFFER_BINDING, 0)
self.screen_framebuffer_cache = cache
return cache
end
lib/gamnit/dynamic_resolution.nit:60,2--69,4