Camera for world sprites and depth::actors with perspective

By default, the camera is configured to a height of 1080 units of world coordinates at z == 0.0.

Property definitions

gamnit :: flat_core $ App :: world_camera
	# Camera for world `sprites` and `depth::actors` with perspective
	#
	# By default, the camera is configured to a height of 1080 units
	# of world coordinates at `z == 0.0`.
	var world_camera: EulerCamera is lazy do
		var camera = new EulerCamera(app.display.as(not null))

		# Aim for full HD pixel resolution at level 0
		camera.reset_height 1080.0
		camera.near = 10.0

		return camera
	end
lib/gamnit/flat/flat_core.nit:363,2--375,4