Portable indirection to glBindFramebuffer(gl_FRAMEBUFFER, fbo)

This is implemented differently on iOS.

Property definitions

gamnit :: gamnit $ Sys :: bind_screen_framebuffer
# Portable indirection to `glBindFramebuffer(gl_FRAMEBUFFER, fbo)`
#
# This is implemented differently on iOS.
fun bind_screen_framebuffer(fbo: Int) do glBindFramebuffer(gl_FRAMEBUFFER, fbo)
lib/gamnit/gamnit.nit:117,1--120,79

gamnit :: gamnit_ios $ Sys :: bind_screen_framebuffer
redef fun bind_screen_framebuffer(fbo)
do
	var display = app.display
	assert display != null
	display.glk_view.bind_drawable
end
lib/gamnit/gamnit_ios.nit:41,1--46,3