core :: Sys :: bind_screen_framebuffer
glBindFramebuffer(gl_FRAMEBUFFER, fbo)
This is implemented differently on iOS.
# Portable indirection to `glBindFramebuffer(gl_FRAMEBUFFER, fbo)`
#
# This is implemented differently on iOS.
fun bind_screen_framebuffer(fbo: Int) do glBindFramebuffer(gl_FRAMEBUFFER, fbo)
lib/gamnit/gamnit.nit:117,1--120,79
redef fun bind_screen_framebuffer(fbo)
do
var display = app.display
assert display != null
display.glk_view.bind_drawable
end
lib/gamnit/gamnit_ios.nit:41,1--46,3