This is a corner of the bounding box.
# Maximum coordinates of all vertices on each axes
#
# This is a corner of the bounding box.
var max: Point3d[Float] is lazy do
var mx = -inf
var my = -inf
var mz = -inf
var i = 0
while i < vertices.length do
mx = mx.max(vertices[i])
my = my.max(vertices[i+1])
mz = mz.max(vertices[i+2])
i += 3
end
return new Point3d[Float](mx, my, mz)
end
lib/gamnit/depth/model_dimensions.nit:93,2--108,4