Dimensions related services for Model and Mesh

Redefined classes

redef class LeafModel

gamnit :: model_dimensions $ LeafModel

Basic model with a single mesh and material
redef class Mesh

gamnit :: model_dimensions $ Mesh

Mesh with all geometry data
redef abstract class Model

gamnit :: model_dimensions $ Model

3D model composed of Mesh and Material, loaded from the assets folder by default

All class definitions

redef class LeafModel

gamnit :: model_dimensions $ LeafModel

Basic model with a single mesh and material
redef class Mesh

gamnit :: model_dimensions $ Mesh

Mesh with all geometry data
redef abstract class Model

gamnit :: model_dimensions $ Model

3D model composed of Mesh and Material, loaded from the assets folder by default
package_diagram gamnit::model_dimensions model_dimensions gamnit::depth_core depth_core gamnit::model_dimensions->gamnit::depth_core gamnit::flat_core flat_core gamnit::depth_core->gamnit::flat_core ...gamnit::flat_core ... ...gamnit::flat_core->gamnit::flat_core gamnit::more_meshes more_meshes gamnit::more_meshes->gamnit::model_dimensions gamnit::more_models more_models gamnit::more_models->gamnit::more_meshes gamnit::more_models... ... gamnit::more_models...->gamnit::more_models

Ancestors

module abstract_collection

core :: abstract_collection

Abstract collection classes and services.
module abstract_text

core :: abstract_text

Abstract class for manipulation of sequences of characters
module angles

geometry :: angles

Angle related service using Float to represent an angle in radians
module app

app :: app

app.nit is a framework to create cross-platform applications
module app_base

app :: app_base

Base of the app.nit framework, defines App
module array

core :: array

This module introduces the standard array structure.
module assets

app :: assets

Portable services to load resources from the assets folder
module aware

android :: aware

Android compatibility module
module bitset

core :: bitset

Services to handle BitSet
module boxes

geometry :: boxes

Provides interfaces and classes to represent basic geometry needs.
module bytes

core :: bytes

Services for byte streams and arrays
module c

c :: c

Structures and services for compatibility with the C language
module caching

serialization :: caching

Services for caching serialization engines
module cameras

gamnit :: cameras

Camera services producing Model-View-Projection matrices
module cameras_cache

gamnit :: cameras_cache

Cache the Matrix produced by Camera::mvp_matrix
module circular_array

core :: circular_array

Efficient data structure to access both end of the sequence.
module codec_base

core :: codec_base

Base for codecs to use with streams
module codecs

core :: codecs

Group module for all codec-related manipulations
module collection

core :: collection

This module define several collection classes.
module core

core :: core

Standard classes and methods used by default by Nit programs and libraries.
module display

gamnit :: display

Abstract display services
module dynamic_resolution

gamnit :: dynamic_resolution

Virtual screen with a resolution independent from the real screen
module engine_tools

serialization :: engine_tools

Advanced services for serialization engines
module environ

core :: environ

Access to the environment variables of the process
module error

core :: error

Standard error-management infrastructure.
module exec

core :: exec

Invocation and management of operating system sub-processes.
module file

core :: file

File manipulations (create, read, write, etc.)
module fixed_ints

core :: fixed_ints

Basic integers of fixed-precision
module fixed_ints_text

core :: fixed_ints_text

Text services to complement fixed_ints
module flat

core :: flat

All the array-based text representations
module flat_core

gamnit :: flat_core

Core services for the flat API for 2D games
module gamnit

gamnit :: gamnit

Game and multimedia framework for Nit
module gc

core :: gc

Access to the Nit internal garbage collection mechanism
module geometry

geometry :: geometry

Provides interfaces and classes to represent basic geometry needs.
module glesv2

glesv2 :: glesv2

OpenGL graphics rendering library for embedded systems, version 2.0
module hash_collection

core :: hash_collection

Introduce HashMap and HashSet.
module input

mnit :: input

Defines abstract classes for user and general inputs to the application.
module inspect

serialization :: inspect

Refine Serializable::inspect to show more useful information
module iso8859_1

core :: iso8859_1

Codec for ISO8859-1 I/O
module kernel

core :: kernel

Most basic classes and methods.
module list

core :: list

This module handle double linked lists
module math

core :: math

Mathematical operations
module matrix

matrix :: matrix

Services for matrices of Float values
module meta

meta :: meta

Simple user-defined meta-level to manipulate types of instances as object.
module more_collections

more_collections :: more_collections

Highly specific, but useful, collections-related classes.
module native

core :: native

Native structures for text and bytes
module numeric

core :: numeric

Advanced services for Numeric types
module performance_analysis

performance_analysis :: performance_analysis

Services to gather information on the performance of events by categories
module points_and_lines

geometry :: points_and_lines

Interfaces and classes to represent basic geometry needs.
module poset

poset :: poset

Pre order sets and partial order set (ie hierarchies)
module programs

gamnit :: programs

Services for graphical programs with shaders, attributes and uniforms
module projection

matrix :: projection

Services on Matrix to transform and project 3D coordinates
module protocol

core :: protocol

module queue

core :: queue

Queuing data structures and wrappers
module range

core :: range

Module for range of discrete objects.
module re

core :: re

Regular expression support for all services based on Pattern
module realtime

realtime :: realtime

Services to keep time of the wall clock time
module ropes

core :: ropes

Tree-based representation of a String.
module serialization

serialization :: serialization

General serialization services
module serialization_core

serialization :: serialization_core

Abstract services to serialize Nit objects to different formats
module sorter

core :: sorter

This module contains classes used to compare things and sorts arrays.
module stream

core :: stream

Input and output streams of characters
module text

core :: text

All the classes and methods related to the manipulation of text entities
module textures

gamnit :: textures

Load textures, create subtextures and manage their life-cycle
module time

core :: time

Management of time and dates
module union_find

core :: union_find

union–find algorithm using an efficient disjoint-set data structure
module utf8

core :: utf8

Codec for UTF-8 I/O

Parents

module depth_core

gamnit :: depth_core

Base entities of the depth 3D game framework

Children

module more_meshes

gamnit :: more_meshes

More simple geometric meshes

Descendants

module a_star-m

a_star-m

module cardboard

gamnit :: cardboard

Update the orientation of world_camera at each frame using the head position given by android::cardboard
module depth

gamnit :: depth

Framework for 3D games in Nit
module more_models

gamnit :: more_models

Services to load models from the assets folder
module stereoscopic_view

gamnit :: stereoscopic_view

Refine EulerCamera and App::frame_core_draw to get a stereoscopic view
module vr

gamnit :: vr

VR support for gamnit depth, for Android only
# Dimensions related services for `Model` and `Mesh`
module model_dimensions

import depth_core

redef class Model

	# Dimensions of the bounding box containing all vertices
	var dimensions = new Point3d[Float](max.x-min.x, max.y-min.y, max.z-min.z) is lazy, writable

	# Center coordinates of all the vertices
	var center = new Point3d[Float]((min.x+max.x)/2.0, (min.y+max.y)/2.0, (min.z+max.z)/2.0) is lazy, writable

	# Minimum coordinates of all vertices on each axes
	#
	# This is a corner of the bounding box.
	var min: Point3d[Float] is lazy do
		var mx = inf
		var my = inf
		var mz = inf
		for leaf in leaves do
			var lm = leaf.mesh.min
			mx = mx.min(lm.x)
			my = my.min(lm.y)
			mz = mz.min(lm.z)
		end
		return new Point3d[Float](mx, my, mz)
	end

	# Maximum coordinates of all vertices on each axes
	#
	# This is a corner of the bounding box.
	var max: Point3d[Float] is lazy do
		var mx = -inf
		var my = -inf
		var mz = -inf
		for leaf in leaves do
			var lm = leaf.mesh.max
			mx = mx.max(lm.x)
			my = my.max(lm.y)
			mz = mz.max(lm.z)
		end
		return new Point3d[Float](mx, my, mz)
	end
end

redef class LeafModel

	redef fun dimensions do return mesh.dimensions

	redef fun center do return mesh.center
end

redef class Mesh

	# Dimensions of the bounding box containing all vertices
	var dimensions = new Point3d[Float](max.x-min.x, max.y-min.y, max.z-min.z) is lazy, writable

	# Center coordinates of all the vertices
	var center = new Point3d[Float]((min.x+max.x)/2.0, (min.y+max.y)/2.0, (min.z+max.z)/2.0) is lazy, writable

	# Minimum coordinates of all vertices on each axes
	#
	# This is a corner of the bounding box.
	var min: Point3d[Float] is lazy do
		var mx = inf
		var my = inf
		var mz = inf
		var i = 0
		while i < vertices.length do
			mx = mx.min(vertices[i])
			my = my.min(vertices[i+1])
			mz = mz.min(vertices[i+2])
			i += 3
		end
		return new Point3d[Float](mx, my, mz)
	end

	# Maximum coordinates of all vertices on each axes
	#
	# This is a corner of the bounding box.
	 var max: Point3d[Float] is lazy do
		var mx = -inf
		var my = -inf
		var mz = -inf
		var i = 0
		while i < vertices.length do
			mx = mx.max(vertices[i])
			my = my.max(vertices[i+1])
			mz = mz.max(vertices[i+2])
			i += 3
		end
		return new Point3d[Float](mx, my, mz)
	end
end
lib/gamnit/depth/model_dimensions.nit:15,1--109,3