Bind renderbuffer to a renderbuffer target

In OpenGL ES 2.0, target must be gl_RENDERBUFFER.

Property definitions

glesv2 :: glesv2 $ Sys :: glBindRenderbuffer
# Bind `renderbuffer` to a renderbuffer target
#
# In OpenGL ES 2.0, `target` must be `gl_RENDERBUFFER`.
fun glBindRenderbuffer(target: GLRenderbufferTarget, renderbuffer: Int) `{
	glBindRenderbuffer(target, renderbuffer);
`}
lib/glesv2/glesv2.nit:894,1--899,2