Create and initialize a buffer object's data store

Property definitions

glesv2 :: glesv2 $ Sys :: glBufferData
# Create and initialize a buffer object's data store
fun glBufferData(target: GLArrayBuffer, size: Int, data: Pointer, usage: GLBufferUsage) `{
	glBufferData(target, size, data, usage);
`}
lib/glesv2/glesv2.nit:949,1--952,2