core :: Sys :: glTexImage2D
# Specify a two-dimensional texture image
fun glTexImage2D(target: GLTextureTarget, level: Int, internalformat: GLPixelFormat,
width, height, border: Int,
format: GLPixelFormat, typ: GLDataType, data: Pointer) `{
glTexImage2D(target, level, internalformat, width, height, border, format, typ, data);
`}
lib/glesv2/glesv2.nit:642,1--647,2