core :: Sys :: glTexSubImage2D
# Specify a two-dimensional texture subimage
fun glTexSubImage2D(target: GLTextureTarget,
level, xoffset, yoffset, width, height, border: Int,
format: GLPixelFormat, typ: GLDataType, data: Pointer) `{
glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, typ, data);
`}
lib/glesv2/glesv2.nit:649,1--654,2