Compute the position, state and appearance.

Property definitions

scene2d $ LiveObject :: update
	# Compute the position, state and appearance.
	fun update do end
lib/scene2d/scene2d.nit:22,2--23,18

scene2d $ Sprite :: update
	redef fun update
	do
		self.x += self.vx
		self.y += self.vy
	end
lib/scene2d/scene2d.nit:69,2--73,4

scene2d $ LiveGroup :: update
	# Recursively update each live objects that `exists'
	redef fun update
	do
		for x in self do if x.exists then x.update
	end
lib/scene2d/scene2d.nit:112,2--116,4