Update of vx and vy toward a given angle and magnitude

Property definitions

scene2d $ Sprite :: set_velocity
	# Update of vx and vy toward a given angle and magnitude
	fun set_velocity(angle: Float, maginude: Int)
	do
		var magf = maginude.to_f
		self.vx = (angle.sin * magf).to_i
		self.vy = (angle.cos * -magf).to_i
	end
lib/scene2d/scene2d.nit:97,2--103,4