sdl2 :: Mix :: load_wav
file
Returns a null pointer on error.
Can load WAVE, AIFF, RIFF, OGG and VOC files.
# Load `file` for use as a sample # # Returns a null pointer on error. # # Can load WAVE, AIFF, RIFF, OGG and VOC files. fun load_wav(file: CString): MixChunk `{ return Mix_LoadWAV(file); `}