sdl2 :: SDLKeyboardEvent :: defaultinit
# Keyboard button event
extern class SDLKeyboardEvent
super SDLEvent
# Is this is a key repeat?
fun repeat: Bool `{ return self->key.repeat; `}
# The key that was pressed or released
fun keysym: SDLKeysym `{ return &self->key.keysym; `}
redef fun to_s do return native_to_s.to_s
private fun native_to_s: CString `{
return (char*)SDL_GetKeyName(self->key.keysym.sym);
`}
end
lib/sdl2/events.nit:245,1--259,3