Keyboard button event

Introduced properties

fun keysym: SDLKeysym

sdl2 :: SDLKeyboardEvent :: keysym

The key that was pressed or released
fun repeat: Bool

sdl2 :: SDLKeyboardEvent :: repeat

Is this is a key repeat?

Redefined properties

redef type SELF: SDLKeyboardEvent

sdl2 $ SDLKeyboardEvent :: SELF

Type of this instance, automatically specialized in every class
redef fun to_s: String

sdl2 $ SDLKeyboardEvent :: to_s

User readable representation of self.

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun free

core :: Pointer :: free

Free the memory pointed by this pointer
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun keysym: SDLKeysym

sdl2 :: SDLKeyboardEvent :: keysym

The key that was pressed or released
init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun repeat: Bool

sdl2 :: SDLKeyboardEvent :: repeat

Is this is a key repeat?
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram sdl2::SDLKeyboardEvent SDLKeyboardEvent sdl2::SDLEvent SDLEvent sdl2::SDLKeyboardEvent->sdl2::SDLEvent core::Pointer Pointer sdl2::SDLEvent->core::Pointer ...core::Pointer ... ...core::Pointer->core::Pointer sdl2::SDLKeyboardUpEvent SDLKeyboardUpEvent sdl2::SDLKeyboardUpEvent->sdl2::SDLKeyboardEvent sdl2::SDLKeyboardDownEvent SDLKeyboardDownEvent sdl2::SDLKeyboardDownEvent->sdl2::SDLKeyboardEvent

Ancestors

interface Object

core :: Object

The root of the class hierarchy.
extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.

Parents

extern class SDLEvent

sdl2 :: SDLEvent

SDL 2 event, only the data and no metadata

Children

extern class SDLKeyboardDownEvent

sdl2 :: SDLKeyboardDownEvent

Keyboard button click event
extern class SDLKeyboardUpEvent

sdl2 :: SDLKeyboardUpEvent

Keyboard button release event

Class definitions

sdl2 $ SDLKeyboardEvent
# Keyboard button event
extern class SDLKeyboardEvent
	super SDLEvent

	# Is this is a key repeat?
	fun repeat: Bool `{ return self->key.repeat; `}

	# The key that was pressed or released
	fun keysym: SDLKeysym `{ return &self->key.keysym; `}

	redef fun to_s do return native_to_s.to_s
	private fun native_to_s: CString `{
		return (char*)SDL_GetKeyName(self->key.keysym.sym);
	`}
end
lib/sdl2/events.nit:245,1--259,3

gamnit :: gamnit_linux $ SDLKeyboardEvent
redef class SDLKeyboardEvent
	redef fun to_gamnit_event(buffer) do return new GamnitKeyEvent(buffer, self)
end
lib/gamnit/gamnit_linux.nit:83,1--85,3