sdl2 :: SDLRendererFlags :: defaultinit
# Flags for `SDLRenderer::new`
extern class SDLRendererFlags `{ Uint32 `}
# Get the default empty flag set
new `{ return 0; `}
# Add the flag to request a software renderer
fun software: SDLRendererFlags `{ return self | SDL_RENDERER_SOFTWARE; `}
# Add the flag to request an accelerated renderer
#
# This is the default option.
fun accelerated: SDLRendererFlags `{ return self | SDL_RENDERER_ACCELERATED; `}
# Add the flag to request a renderer where `SDLRenderer::present` is synchronized with the refresh rate
fun presentvsync: SDLRendererFlags `{ return self | SDL_RENDERER_PRESENTVSYNC; `}
# Add the flag to request a renderer able to render to a texture
fun targettexture: SDLRendererFlags `{ return self | SDL_RENDERER_TARGETTEXTURE; `}
end
lib/sdl2/sdl2_base.nit:377,1--395,3