SDLRenderer::newsdl2 :: SDLRendererFlags :: accelerated
Add the flag to request an accelerated renderersdl2 :: SDLRendererFlags :: defaultinit
sdl2 :: SDLRendererFlags :: presentvsync
Add the flag to request a renderer whereSDLRenderer::present is synchronized with the refresh rate
			sdl2 :: SDLRendererFlags :: software
Add the flag to request a software renderersdl2 :: SDLRendererFlags :: targettexture
Add the flag to request a renderer able to render to a texturesdl2 $ SDLRendererFlags :: SELF
Type of this instance, automatically specialized in every classsdl2 :: SDLRendererFlags :: accelerated
Add the flag to request an accelerated renderercore :: Pointer :: address_is_null
Is the address behind this Object at NULL?core :: Object :: class_factory
Implementation used byget_class to create the specific class.
			sdl2 :: SDLRendererFlags :: defaultinit
core :: Pointer :: defaultinit
core :: Object :: defaultinit
core :: Object :: is_same_instance
Return true ifself and other are the same instance (i.e. same identity).
			core :: Object :: is_same_serialized
Isself the same as other in a serialization context?
			core :: Object :: is_same_type
Return true ifself and other have the same dynamic type.
			core :: Object :: output_class_name
Display class name on stdout (debug only).sdl2 :: SDLRendererFlags :: presentvsync
Add the flag to request a renderer whereSDLRenderer::present is synchronized with the refresh rate
			sdl2 :: SDLRendererFlags :: software
Add the flag to request a software renderersdl2 :: SDLRendererFlags :: targettexture
Add the flag to request a renderer able to render to a texture
# Flags for `SDLRenderer::new`
extern class SDLRendererFlags `{ Uint32 `}
	# Get the default empty flag set
	new `{ return 0; `}
	# Add the flag to request a software renderer
	fun software: SDLRendererFlags `{ return self | SDL_RENDERER_SOFTWARE; `}
	# Add the flag to request an accelerated renderer
	#
	# This is the default option.
	fun accelerated: SDLRendererFlags `{ return self | SDL_RENDERER_ACCELERATED; `}
	# Add the flag to request a renderer where `SDLRenderer::present` is synchronized with the refresh rate
	fun presentvsync: SDLRendererFlags `{ return self | SDL_RENDERER_PRESENTVSYNC; `}
	# Add the flag to request a renderer able to render to a texture
	fun targettexture: SDLRendererFlags `{ return self | SDL_RENDERER_TARGETTEXTURE; `}
end
					lib/sdl2/sdl2_base.nit:377,1--395,3