Fill a rectangle with the current draw_color

If rect.address_is_null then fills the entire screen.

Property definitions

sdl2 $ SDLRenderer :: fill_rect
	# Fill a rectangle with the current `draw_color`
	#
	# If `rect.address_is_null` then fills the entire screen.
	fun fill_rect(rect: SDLRect) `{ SDL_RenderFillRect(self, rect); `}
lib/sdl2/sdl2_base.nit:297,2--300,67