A rectangle

Introduced properties

fun h: Int

sdl2 :: SDLRect :: h

Height of this rectangle
fun h=(val: Int)

sdl2 :: SDLRect :: h=

Set the height of this rectangle
init malloc: SDLRect

sdl2 :: SDLRect :: malloc

Allocate the memory for a new SDLRect, it must then be freed with free
init new(x: Int, y: Int, w: Int, h: Int): SDLRect

sdl2 :: SDLRect :: new

Allocate the memory for a new SDLRect and fill it with x, y, w and h
init nil: SDLRect

sdl2 :: SDLRect :: nil

Get a null rectangle (on the C side), should be used only internally
fun set(x: Int, y: Int, w: Int, h: Int)

sdl2 :: SDLRect :: set

Set this instance's x, y, w and h
fun w: Int

sdl2 :: SDLRect :: w

Width of this rectangle
fun w=(val: Int)

sdl2 :: SDLRect :: w=

Set the width of this rectangle
fun x: Int

sdl2 :: SDLRect :: x

X coordinate of the top left corner
fun x=(val: Int)

sdl2 :: SDLRect :: x=

Set the X coordinate of the top left corner
fun y: Int

sdl2 :: SDLRect :: y

Y coordinate of the top left corner
fun y=(val: Int)

sdl2 :: SDLRect :: y=

Set the Y coordinate of the top left corner

Redefined properties

redef type SELF: SDLRect

sdl2 $ SDLRect :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun free

core :: Pointer :: free

Free the memory pointed by this pointer
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun h: Int

sdl2 :: SDLRect :: h

Height of this rectangle
fun h=(val: Int)

sdl2 :: SDLRect :: h=

Set the height of this rectangle
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
init malloc: SDLRect

sdl2 :: SDLRect :: malloc

Allocate the memory for a new SDLRect, it must then be freed with free
init new(x: Int, y: Int, w: Int, h: Int): SDLRect

sdl2 :: SDLRect :: new

Allocate the memory for a new SDLRect and fill it with x, y, w and h
init nil: SDLRect

sdl2 :: SDLRect :: nil

Get a null rectangle (on the C side), should be used only internally
init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
fun set(x: Int, y: Int, w: Int, h: Int)

sdl2 :: SDLRect :: set

Set this instance's x, y, w and h
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun w: Int

sdl2 :: SDLRect :: w

Width of this rectangle
fun w=(val: Int)

sdl2 :: SDLRect :: w=

Set the width of this rectangle
fun x: Int

sdl2 :: SDLRect :: x

X coordinate of the top left corner
fun x=(val: Int)

sdl2 :: SDLRect :: x=

Set the X coordinate of the top left corner
fun y: Int

sdl2 :: SDLRect :: y

Y coordinate of the top left corner
fun y=(val: Int)

sdl2 :: SDLRect :: y=

Set the Y coordinate of the top left corner
package_diagram sdl2::SDLRect SDLRect core::Pointer Pointer sdl2::SDLRect->core::Pointer core::Object Object core::Pointer->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.

Class definitions

sdl2 $ SDLRect
# A rectangle
extern class SDLRect `{SDL_Rect *`}
	# Get a null rectangle (on the C side), should be used only internally
	new nil `{ return NULL; `}

	# Allocate the memory for a new `SDLRect`, it must then be freed with `free`
	new malloc`{ return malloc(sizeof(SDL_Rect)); `}

	# Allocate the memory for a new `SDLRect` and fill it with `x`, `y`, `w` and `h`
	#
	# As with `malloc`, the new instances must then be freed with `free`.
	new (x, y, w, h: Int)
	do
		var rect = new SDLRect.malloc
		rect.set(x, y, w, h)
		return rect
	end

	# Set this instance's `x`, `y`, `w` and `h`
	fun set(x, y, w, h: Int)
	do
		self.x = x
		self.y = y
		self.w = w
		self.h = h
	end

	# X coordinate of the top left corner
	fun x: Int `{ return self->x; `}

	# Set the X coordinate of the top left corner
	fun x=(val: Int) `{ self->x = val; `}

	# Y coordinate of the top left corner
	fun y: Int `{ return self->y; `}

	# Set the Y coordinate of the top left corner
	fun y=(val: Int) `{ self->y = val; `}

	# Width of this rectangle
	fun w: Int `{ return self->w; `}

	# Set the width of this rectangle
	fun w=(val: Int) `{ self->w = val; `}

	# Height of this rectangle
	fun h: Int `{ return self->h; `}

	# Set the height of this rectangle
	fun h=(val: Int) `{ self->h = val; `}

	# TODO implement other `SDLRect` related methods:
	#
	# SDL_EnclosePoints
	# SDL_HasIntersection
	# SDL_IntersectRect
	# SDL_IntersectRectAndLine
	# SDL_PointInRect
	# SDL_RectEmpty
	# SDL_RectEquals
	# SDL_UnionRect
end
lib/sdl2/sdl2_base.nit:472,1--533,3