sdl2 :: SDL_PixelFormat :: defaultinit
# Pixel format information
extern class SDL_PixelFormat `{ SDL_PixelFormat * `}
# Number of significant bits in a pixel
fun bits_per_pixel: Int `{ return self->BitsPerPixel; `}
# Number of bytes required to hold a pixel
fun bytes_per_pixel: Int `{ return self->BytesPerPixel; `}
# Mask of the location of the red component
fun rmask: UInt32 `{ return self->Rmask; `}
# Mask of the location of the green component
fun gmask: UInt32 `{ return self->Gmask; `}
# Mask of the location of the blue component
fun bmask: UInt32 `{ return self->Bmask; `}
# Mask of the location of the alpha component
fun amask: UInt32 `{ return self->Amask; `}
end
lib/sdl2/sdl2_base.nit:424,1--443,3