sdl2 :: SDL_PixelFormat :: bits_per_pixel
Number of significant bits in a pixelsdl2 :: SDL_PixelFormat :: bytes_per_pixel
Number of bytes required to hold a pixelsdl2 :: SDL_PixelFormat :: defaultinit
sdl2 $ SDL_PixelFormat :: SELF
Type of this instance, automatically specialized in every classcore :: Pointer :: address_is_null
Is the address behind this Object at NULL?sdl2 :: SDL_PixelFormat :: bits_per_pixel
Number of significant bits in a pixelsdl2 :: SDL_PixelFormat :: bytes_per_pixel
Number of bytes required to hold a pixelcore :: Object :: class_factory
Implementation used byget_class to create the specific class.
			core :: Pointer :: defaultinit
sdl2 :: SDL_PixelFormat :: defaultinit
core :: Object :: defaultinit
core :: Object :: is_same_instance
Return true ifself and other are the same instance (i.e. same identity).
			core :: Object :: is_same_serialized
Isself the same as other in a serialization context?
			core :: Object :: is_same_type
Return true ifself and other have the same dynamic type.
			core :: Object :: output_class_name
Display class name on stdout (debug only).
# Pixel format information
extern class SDL_PixelFormat `{ SDL_PixelFormat * `}
	# Number of significant bits in a pixel
	fun bits_per_pixel: Int `{ return self->BitsPerPixel; `}
	# Number of bytes required to hold a pixel
	fun bytes_per_pixel: Int `{ return self->BytesPerPixel; `}
	# Mask of the location of the red component
	fun rmask: UInt32 `{ return self->Rmask; `}
	# Mask of the location of the green component
	fun gmask: UInt32 `{ return self->Gmask; `}
	# Mask of the location of the blue component
	fun bmask: UInt32 `{ return self->Bmask; `}
	# Mask of the location of the alpha component
	fun amask: UInt32 `{ return self->Amask; `}
end
					lib/sdl2/sdl2_base.nit:424,1--443,3