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examples/mnit_dino: add a README.md file
[nit.git]
/
examples
/
shoot
/
src
/
2015-05-14
Alexis Laferrière
examples: update all users of mnit to the new life...
tree
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commitdiff
2014-11-17
Jean Privat
shoot: headless run forces a `srand_from(0)`
tree
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commitdiff
2014-09-05
Jean Privat
src: transform all old writable in annotations
tree
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commitdiff
2014-09-02
Alexis Laferrière
examples/shoot: use new images
tree
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commitdiff
2014-07-01
Jean Privat
shoot: add a `null` target that uses mnit::mnit_null
tree
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commitdiff
2014-06-16
Jean Privat
shoot: move only on pressed, not depressed
tree
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commitdiff
2014-06-16
Jean Privat
mnit: update examples to use maximim_fps
tree
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commitdiff
2014-06-13
Jean Privat
shoot: use `app_name` and `app_version`
tree
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commitdiff
2014-06-13
Jean Privat
shoot: fix usage of the new App framework
tree
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commitdiff
2014-06-05
Alexis Laferrière
examples: fix mnit_ballz and shoot for latest android.nit
tree
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commitdiff
2014-05-13
Jean Privat
rest-of-code: prepare for new init
tree
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commitdiff
2014-04-15
Jean Privat
shoot: use a scale factor to compute the game dimentions
tree
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commitdiff
2014-04-15
Jean Privat
shoot: add scene to sprites and use it to gather global...
tree
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commitdiff
2014-04-15
Jean Privat
shoot: specialize scene to add witdth and height
tree
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commitdiff
2014-04-14
Jean Privat
shoot: control player with `PointerEvent`
tree
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commitdiff
2014-04-14
Jean Privat
shoot: add Player::going_target
tree
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commitdiff
2014-04-14
Jean Privat
shoot: make android
tree
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commitdiff
2013-08-26
Jean Privat
shoot: mnit version
tree
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commitdiff
2013-08-26
Jean Privat
shoot: move game to a src sub-directory
tree
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commitdiff