examples: annotate examples
[nit.git] / lib / gamnit /
2017-11-28 Alexandre Terrasaexamples: annotate examples
2017-11-21 Alexis Laferrièregamnit: fix error between comment and code in template...
2017-11-21 Alexis Laferrièregamnit: move camera default settings to create_scene
2017-11-21 Alexis Laferrièregamnit: check for more errors
2017-11-21 Alexis Laferrièregamnit: split use of App::on_create between create_gamn...
2017-11-21 Alexis Laferrièregamnit: reset SpriteSet at create to support recreating...
2017-11-21 Alexis Laferrièregamnit: fix sprite set management in flat_core
2017-11-21 Alexis Laferrièregamnit: fix propagation of on_stop
2017-09-25 Jean PrivatMerge: gamnit: fluid API, named 3D models, faster nitpi...
2017-09-25 Alexis Laferrièregamnit: fix "mismatching precision qualifiers" error...
2017-09-25 Alexis Laferrièregamnit: disable our premultiplication on Android
2017-09-25 Alexis Laferrièregamnit: compute a more precise `TextSprites::height`
2017-09-25 Alexis Laferrièregamnit: fix code duplication in BMFont
2017-09-25 Alexis Laferrièregamnit: add size info to font_showcase
2017-09-25 Alexis Laferrièregamnit: cache the light mvp_matrix
2017-09-25 Alexis Laferrièregamnit: fix crash on character missing from font
2017-09-25 Alexis Laferrièregamnit: more precise error when a texture is too large
2017-09-25 Alexis Laferrièregamnit: `CustomTexture::fill` returns self for easier...
2017-09-25 Alexis Laferrièregamnit: keep the named sub-object composing an obj...
2017-09-25 Alexis Laferrièregamnit: virtual gamepad services return the created...
2017-09-18 Alexis Laferrièregamnit: use the msgpack engines instead of binary
2017-09-07 Jean PrivatMerge: gamnit: shadow mapping
2017-08-31 Alexis Laferrièregamnit: don't crash if there is no sound
2017-08-31 Alexis Laferrièregamnit: intro basic shadow mapping
2017-08-29 Alexis Laferrièregamnit: add camera parameter to `draw` method
2017-08-29 Alexis Laferrièregamnit: intro UniformInt
2017-08-29 Alexis Laferrièregamnit: cull back faces
2017-08-29 Alexis Laferrièregamnit: fix 3D objects in dynamic resolution
2017-08-19 Alexis Laferrièregamnit: print current config and list extensions
2017-08-19 Alexis Laferrièreglesv2 & gamnit: fix typos and minor issues
2017-07-28 Alexis Laferrièregamnit: don't remap sprites removed from a set after...
2017-07-28 Alexis Laferrièregamnit: fix div by zero when there is no animation
2017-07-28 Alexis Laferrièregamnit: fix animations with a single frame
2017-07-28 Alexis Laferrièregamnit: make `SpriteSet` public so clients can use...
2017-07-28 Alexis Laferrièregamnit: `UICamera::camera_to_ui` returns a 3D point
2017-07-28 Alexis Laferrièregamnit: cache `GamnitDisplay::aspect_ratio`
2017-07-28 Alexis Laferrièrelib: misc typos
2017-07-18 Jean PrivatMerge: typing: new warning `useless-truism` to catch...
2017-07-18 Jean PrivatMerge: gamnit: scale text, add custom characters and...
2017-07-17 Alexis Laferrièregamnit: add new features to the fonts_showcase example
2017-07-17 Alexis Laferrièregamnit: add markdown-like links to `TextSprites` with...
2017-07-17 Jean Privatlib&contrib: remove some useless truisms.
2017-07-14 Alexis Laferrièregamnit: make `BMFontChar` more permissive to accept...
2017-07-14 Alexis Laferrièregamnit: intro `TextSprite::scale`
2017-07-14 Alexis Laferrièregamnit: intro `Sprite::draw_order`
2017-06-29 Alexis Laferrièregamnit: `flat` includes more optional modules
2017-06-29 Alexis Laferrièregamnit: move `flat` to a group
2017-06-28 Jean PrivatMerge: gamnit: fix integer overflow when there's more...
2017-06-28 Alexis Laferrièregamnit: don't overflow `short int` used as vertices...
2017-06-28 Alexis Laferrièregamnit: use API 19 services to fix premultiplied textur...
2017-06-28 Alexis Laferrièregamnit: leave it up to the clients to set premultiplied...
2017-06-28 Alexis Laferrièregamnit: use premultiplied alpha
2017-06-28 Alexis Laferrièregamnit: by default, use the generated mipmap for minifi...
2017-06-27 Jean PrivatMerge: gamnit: Sprite animations
2017-06-26 Alexis Laferrièregamnit: add animations to Sprites
2017-06-23 Alexis Laferrièregamnit: don't use `sprites_to_update` after a GPU buffe...
2017-06-23 Alexis Laferrièregamnit: cache the last sprite added to `sprites_to_update`
2017-06-23 Alexis Laferrièregamnit: cache sprite GPU index, as index_of is very...
2017-06-20 Alexis Laferrièregamnit: add a subtexture with relative border coordinates
2017-06-20 Alexis Laferrièregamnit: pass the elapsed time in the world of each...
2017-06-17 Jean PrivatMerge: gamnit: customize writing with BMFont
2017-06-16 Alexis Laferrièregamnit: add an example to showcase fonts support
2017-06-16 Alexis Laferrièregamnit: implement new `TextSprites` settings in `BMFont`
2017-06-16 Alexis Laferrièregamnit: add customization settings to `TextSprites`
2017-06-16 Alexis Laferrièregamnit: fix actually using the attribute partial_line_skip
2017-06-16 Alexis Laferrièregamnit: accept float values in `BMFont`
2017-06-15 Jean PrivatMerge: gamnit: replace missing textures by a checker...
2017-06-14 Alexis Laferrièregamnit: intro `CustomTexture::fill`
2017-06-14 Alexis Laferrièregamnit: move `pixelated=` up to `Texture`
2017-06-14 Alexis Laferrièregamnit: intro custom textures, built programmatically...
2017-06-12 Alexis Laferrièregamnit: if a texture fails to load, use the checker...
2017-06-12 Alexis Laferrièregamnit: CheckerTexture with custom size and move up...
2017-06-09 Jean PrivatMerge: gamnit: fix color buffer clearing issues on...
2017-06-09 Jean PrivatMerge: gamnit: dynamic window resize
2017-06-08 Jean PrivatMerge: gamnit: fix README and docker latest-full refere...
2017-06-08 Alexis Laferrièregamnit: don't recommend to install a package that is...
2017-06-08 Alexis Laferrièregamnit: resize in dynamic resolution
2017-06-08 Alexis Laferrièregamnit: enable dynamic window resizing on desktop
2017-06-08 Alexis Laferrièregamnit: cache UICamera anchor points
2017-06-08 Alexis Laferrièregeometry: move up `Point3d::offset` from gamnit
2017-06-08 Alexis Laferrièregamnit: fix `UICamera::height` doc and double assignation
2017-06-08 Alexis Laferrièregamnit: fix color buffer clearing issues on some computers
2017-06-07 Jean PrivatMerge: gamnit: Blinn-Phong specular lighting, 3 axes...
2017-06-06 Jean PrivatMerge: gamnit::network: add server discovery via UDP
2017-06-04 Alexis Laferrièregamnit: collect errors when loading models and its...
2017-06-04 Alexis Laferrièregamnit: don't load the same .mat material more than...
2017-06-04 Alexis Laferrièregamnit: replace the Lambert shader by a Blinn-Phong...
2017-06-04 Alexis Laferrièregamnit: 3 Euler rotation angles for actors
2017-05-31 Alexis Laferrièregamnit: extract Cuboid as super class to cube and intro...
2017-05-31 Alexis Laferrièregamnit: differentiate background from default material...
2017-05-31 Alexis Laferrièregamnit: implement `lock_cursor` using SDL2 `relative_mo...
2017-05-30 Alexis Laferrièregamnit: add server discovery or create example
2017-05-30 Alexis Laferrièregamnit: add more options to `accept_clients` & `broadcast`
2017-05-30 Alexis Laferrièregamnit: tweak network doc
2017-05-30 Alexis Laferrièregamnit: move up UDP discovery logic from Tinks! to...
2017-05-29 Jean PrivatMerge: gamnit & sdl2: implement app::audio using SDL2...
2017-05-26 Alexis Laferrièregamnit: implement app::audio for desktop using SDL2...
2017-05-23 Alexis Laferrièregamnit: intro BMFont parser and drawing services
2017-05-23 Alexis Laferrièregamnit: extract general Font from TileSetFont
2017-05-17 Jean PrivatMerge: gamnit: add documentation and standardize the API
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