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lib/core: introduce replace_first in text/string_search
[nit.git]
/
lib
/
gamnit
/
flat.nit
2017-05-17
Jean Privat
Merge: gamnit: add documentation and standardize the API
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2017-05-16
Alexis Laferrière
gamnit and related: improve doc
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2017-05-10
Jean Privat
Merge: gamnit: fix nitunit compatibility
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2017-05-10
Jean Privat
Merge: gamnit: cache each camera matrix and avoid boxin...
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2017-05-09
Alexis Laferrière
matrix: use a custom low-level C structure to avoid...
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2017-05-09
Alexis Laferrière
gamnit: intro cache for `Camera::mvp_matrix`
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2017-05-07
Alexis Laferrière
gamnit: fix nitunit
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2017-05-07
Alexis Laferrière
gamnit: remove `Gamnit` from `GamnitRootTexture` and...
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2017-05-07
Alexis Laferrière
gamnit: shorten template_flat to template and update...
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2017-05-01
Alexis Laferrière
gamnit: lower transparency threshold to discard fragments
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2017-04-11
Jean Privat
Merge: gamnit: virtual gamepad
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2017-04-11
Jean Privat
Merge: gamnit: abstract camera scroll and zoom service
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2017-04-10
Alexis Laferrière
gamnit: world_camera position defaults to 1080 pixels...
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2017-04-10
Alexis Laferrière
gamnit: intro dynamic resolution support
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2017-04-06
Alexis Laferrière
gamnit: intro `camera_control` an abstraction of `accep...
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2017-04-05
Alexis Laferrière
gamnit: fix clearing reference to context in sprites too
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2017-03-27
Alexis Laferrière
gamnit: make SpriteSet behave more like a Set
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2017-03-23
Alexis Laferrière
gamnit: intro a template project for 2D games
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2017-03-23
Alexis Laferrière
gamnit: intro color services to `Sprite`
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2017-03-23
Alexis Laferrière
gamnit: rewrite implementation to use VBOs
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2017-03-23
Alexis Laferrière
gamnit: time the performance of the core services
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2017-02-27
Alexis Laferrière
gamnit: don't use `texture` as it may be a std function
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2016-08-07
Alexis Laferrière
gamnit: flat imports android_two_fingers_motion with...
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2016-06-25
Alexis Laferrière
gamnit: don't abort when failing to load a texture
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2016-02-05
Alexis Laferrière
lib/gamnit flat: rotation follows the right hand rule...
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2016-02-05
Alexis Laferrière
lib/gamnit: invert Y axis so higher values are higher...
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2016-02-03
Alexis Laferrière
lib/gamnit: fix clock starting at first usage, not...
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2016-02-03
Alexis Laferrière
lib/gamnit: intro `Sprite::invert_x`
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2016-02-02
Alexis Laferrière
lib/gamnit: intro `Sprite::tint`
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2016-02-02
Alexis Laferrière
lib/gamnit: divide frame_core_flat in 2 parts to draw...
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2016-01-25
Alexis Laferrière
lib/gamnit flat: intro `show_splash_screen`
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2016-01-21
Jean Privat
Merge: contrib/model_viewer: refactor the globe standal...
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2016-01-19
Alexis Laferrière
lib/gamnit depth&flat: extract implementations of frame...
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2016-01-19
Alexis Laferrière
lib/gamnit flat: set array_enabled at each draw
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2016-01-17
Alexis Laferrière
lib/gamnit flat: set array_enabled settings at each...
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2016-01-17
Alexis Laferrière
lib/gamnit flat: extract `App::frame_core_draw`
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2016-01-17
Alexis Laferrière
lib/gamnit: rename simple_2d to flat
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