Alexis Laferrière [Tue, 18 Jul 2017 01:35:48 +0000 (21:35 -0400)]
asteronits: fix virtual gamepad
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Thu, 20 Jul 2017 18:44:22 +0000 (14:44 -0400)]
gamnit: don't remap sprites removed from a set after their modification
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 17 Jul 2017 18:06:56 +0000 (14:06 -0400)]
gamnit: fix div by zero when there is no animation
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 14 Jul 2017 16:21:17 +0000 (12:21 -0400)]
gamnit: fix animations with a single frame
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sun, 9 Jul 2017 20:26:36 +0000 (16:26 -0400)]
gamnit: make `SpriteSet` public so clients can use its services
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sun, 9 Jul 2017 20:26:04 +0000 (16:26 -0400)]
gamnit: `UICamera::camera_to_ui` returns a 3D point
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 7 Jul 2017 20:23:34 +0000 (16:23 -0400)]
gamnit: cache `GamnitDisplay::aspect_ratio`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 10 Jul 2017 17:56:04 +0000 (13:56 -0400)]
lib: misc typos
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Tue, 18 Jul 2017 12:38:12 +0000 (08:38 -0400)]
Merge: typing: new warning `useless-truism` to catch trainees.
Warning on `if a == true then` constructions.
Pull-Request: #2520
Reviewed-by: Jean-Christophe Beaupré <jcbrinfo.public@gmail.com>
Jean Privat [Tue, 18 Jul 2017 12:38:09 +0000 (08:38 -0400)]
Merge: gamnit: scale text, add custom characters and create links with `BMFont`
This PR adds more customization options when drawing text using `BMFont`:
* Change the size of the text with a simple attribute `TextSprites::scale`.
* Insert artificial chars to a `BMFont` using the more permissive `BMFontChar`. This way, one can set custom textures for a letter, an emojis or any character from the private use areas.
* Add "links" to the text using Markdown-like syntax (`[my link]` or `[pretty name](internal name)`). Note that the links are not clickable by themselves. However, the client code can access the sprites representing the link to change their style or to get their position. This will work well with a rumored future feature making sprites clickable...
Notice the colored links and the smaller text box in the following screenshot of `fonts_showcase`:
![screenshot from 2017-07-13 22-09-20](https://user-images.githubusercontent.com/208057/
28196740-
8f8630b6-6820-11e7-8915-
1df02b4edee5.png)
---
Once again, these new features are not implemented for `TileSetFont`. I'm considering keeping the API of `TileSetFont` but replacing its implementation by a `BMFont` for it to gets all the new shiny features.
Pull-Request: #2527
Reviewed-by: Jean Privat <jean@pryen.org>
Alexis Laferrière [Fri, 14 Jul 2017 03:03:07 +0000 (23:03 -0400)]
gamnit: add new features to the fonts_showcase example
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Wed, 12 Jul 2017 13:15:32 +0000 (09:15 -0400)]
gamnit: add markdown-like links to `TextSprites` with `BMFont`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Wed, 28 Jun 2017 19:14:31 +0000 (15:14 -0400)]
lib&contrib: remove some useless truisms.
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Mon, 17 Jul 2017 13:53:32 +0000 (09:53 -0400)]
Merge: model: group parameter types in `MSignature::to_s`
Modify `MSignature::to_s` to make its output a shorter valid Nit signature. This helps readability and shortens error messages allowing them to fit more easily on a single line or within a text editor.
Example program:
~~~nit
import geometry
var b = new Box3d[Float] # <- error
~~~
Previous error message:
~~~
Error: expected 6 argument(s) for `init(left: Float, right: Float, top: Float, bottom: Float, front: Float, back: Float)`; got 0. See introduction at `core::Object::init`.
~~~
New error message:
~~~
Error: expected 6 argument(s) for `init(left, right, top, bottom, front, back: Float)`; got 0. See introduction at `core::Object::init`.
~~~
Pull-Request: #2529
Jean Privat [Mon, 17 Jul 2017 13:53:31 +0000 (09:53 -0400)]
Merge: quadtree: use an array, fix warnings and standardize the doc
Replace the 4 attributes by an array of all the children. This new structure lightens the code and allows to fix 65 `method call on a nullable receiver` warnings. As this is already a significant refactor, I avoided modifying further the implementations to avoid breaking things.
Pull-Request: #2528
Jean Privat [Mon, 17 Jul 2017 13:53:30 +0000 (09:53 -0400)]
Merge: gamnit: control drawing order
When two sprites are overlapped, a non-opaque pixel drawn before the sprite behind it may be blended with the wrong color. The only solution is to control the draw order to ensure that sprites in the back are drawn first. However, this is hard to automate when grouping sprites in buffers to optimize the drawing of a very large number of sprites (as gamnit does). It requires to break off groups in layers and this may be very costly if the sprites move on the Z axis.
The solution it to let the programmer choose a draw order only when needed. This works pretty well in 2D games where some objects stay on the same relative depth layer.
> Example artifacts on the left, and the fixed result (with a `sprite.draw_order = 1`) on the right:
>
> ![bug1](https://user-images.githubusercontent.com/208057/
28196073-
3e0ec6fc-681c-11e7-98d0-
019e25a7f9c3.png) ![fixed1](https://user-images.githubusercontent.com/208057/
28196072-
3dfe075e-681c-11e7-9f4d-
8d08a45b9661.png)
This PR introduces the attribute `Sprite::draw_order` that can be set to a higher value (default at 0) for the sprite to be drawn later. In general, sprites with a non-opaque `texture` and sprites closer to the camera should have a higher value to be drawn last.
Sprites sharing a `draw_order` are drawn in the same pass. The sprite to sprite draw order is undefined and may change when adding and removing sprites, or changing their attributes. A future improvement could sort sprites in the same group automatically if it becomes an issue.
Note that changing the `draw_order` may have a negative performance impact if there are many different `draw_order` values across many sprites. This may break the grouping optimization by creating too many small groups.
---
I plan on adding the draw order to `gamnit::depth` actors too. This will be useful for games than mix 2D with 3D. However, I would have to apply a different strategy for pure 3D games, implementing two main passes, one for opaque objects and one for non-opaque objects.
Pull-Request: #2526
Reviewed-by: Jean Privat <jean@pryen.org>
Jean Privat [Mon, 17 Jul 2017 13:53:28 +0000 (09:53 -0400)]
Merge: gtksourceview: Add the missing `kwnull` context
Renderings for `test_syntax.nit`:
* [Classic](https://github.com/nitlang/nit/files/1148477/gtksourceview-classic.pdf)
* [Kate](https://github.com/nitlang/nit/files/1148476/gtksourceview-kate.pdf)
* [Solarized Clear](https://github.com/nitlang/nit/files/1148474/gtksourceview-solarized-clear.pdf)
* [Tango](https://github.com/nitlang/nit/files/1148475/gtksourceview-tango.pdf)
For comparison, see #2515.
![WHOOPS!!](https://user-images.githubusercontent.com/6044484/
28213673-
23e5b296-6875-11e7-8a2b-
494652afe064.png "WHOOPS!!")
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Pull-Request: #2525
Jean Privat [Mon, 17 Jul 2017 13:53:27 +0000 (09:53 -0400)]
Merge: vim plugin: list introduction and redefinition locations to goto files
This PR improves the functions `:Nitdoc` and `:NitGitGrep` for easier navigation in large Nit projects.
### :Nitdoc
When calling `:Nitdoc write_and_make`, or simply `:Nitdoc` with the cursor above the word `write_and_make`, or even using the recommended shortcut Ctrl-D, the preview window now lists the relevant files after the doc of the two different methods accessible from `nitc`:
~~~markdown
# nitc::abstract_compiler$ModelBuilder$write_and_make(compiler: AbstractCompiler)
Simple indirection to `Toolchain::write_and_make`
## Location of introduction and refinements
* src/compiler/abstract_compiler.nit:112,2--119,4
* src/compiler/compiler_serialization.nit:22,2--38,4
# nitc$Toolchain$write_and_make
Write all C files and compile them
## Location of introduction and refinements
* src/compiler/abstract_compiler.nit:154,2--155,31 (1 more)
~~~
The path format is supported by Vim, so you can move the cursor above a path and hit `gF` (goto file) to open the file at the first line. There are alternatives to `gF`, I personally mapped `Ctrl-W gF` to `Ctrl-A` to open the file in a new tab.
### :NitGitGrep
Calling `:NitGitGrep` (or using the recommended Ctrl-G) search for the word under the cursor in Nit files in the local Git repo. This PR changes a few settings are in order to:
* Print line number after the file path, so you can use `gF` here too.
* Show the introduction(s) before the redefs.
* Search for the complete word under the cursor.
* Search only in Nit source files.
* Avoid duplicating results.
When called above `write_and_make` the preview window lists the intros first, then the redefs and then the other references after a blank line:
~~~
src/compiler/abstract_compiler.nit:113: protected fun write_and_make(compiler: AbstractCompiler)
src/compiler/abstract_compiler.nit:155: fun write_and_make is abstract
src/compiler/java_compiler.nit:64: fun write_and_make(compiler: JavaCompiler) do
src/compiler/abstract_compiler.nit:162: redef fun write_and_make
src/compiler/compiler_serialization.nit:22: redef fun write_and_make(compiler)
src/compiler/abstract_compiler.nit:112: # Simple indirection to `Toolchain::write_and_make`
src/compiler/abstract_compiler.nit:118: toolchain.write_and_make
src/compiler/abstract_compiler.nit:578: # Set by `modelbuilder.write_and_make` and permit sub-routines to access the current toolchain if required.
src/compiler/global_compiler.nit:67: write_and_make(compiler)
src/compiler/java_compiler.nit:60: write_and_make(compiler)
src/compiler/separate_compiler.nit:126: write_and_make(compiler)
src/compiler/separate_erasure_compiler.nit:77: write_and_make(compiler)
~~~
Note that searching only for the word itselt, the result doesn't distinguish between the 3 versions of `write_and_make`, including one not imported by `nitc`.
Pull-Request: #2524
Alexis Laferrière [Wed, 12 Jul 2017 02:28:13 +0000 (22:28 -0400)]
gamnit: make `BMFontChar` more permissive to accept artificial fonts
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 14 Jul 2017 00:48:36 +0000 (20:48 -0400)]
model: group types in `MSignature::to_s`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean-Christophe Beaupré [Fri, 14 Jul 2017 13:07:01 +0000 (09:07 -0400)]
gtksourceview: Add the missing `kwnull` context
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Alexis Laferrière [Sat, 8 Jul 2017 15:53:32 +0000 (11:53 -0400)]
nitpick & vim: list concerned files in doc
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sun, 2 Jul 2017 01:50:50 +0000 (21:50 -0400)]
vim: improve NitGitGrep
* Print line number after the file path, so you can use `gF` here too.
* Show the introduction(s) before the redefs.
* Search for the complete word under the cursor.
* Search only in Nit source files.
* Avoid duplicating results.
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Thu, 18 May 2017 19:52:59 +0000 (12:52 -0700)]
geometry: fix warnings in quadtree structures and standardize the doc
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Wed, 12 Jul 2017 00:42:07 +0000 (20:42 -0400)]
gamnit: intro `TextSprite::scale`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 7 Jul 2017 20:47:16 +0000 (16:47 -0400)]
gamnit: intro `Sprite::draw_order`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 7 Jul 2017 20:22:35 +0000 (16:22 -0400)]
more_collections: intro HashMap4
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Tue, 11 Jul 2017 13:01:32 +0000 (09:01 -0400)]
Merge: frontend: run code generation phases only in engines (and nitmetrics)
Some frontend phases generate Nit code (usually method implementations) that is ignored by some tools, including `nitpick`, `nitserial` and `nitrestful`. When running `nitpick` on WBTW, a serialization heavy project, the code generation part of `serialization_phase` uselessly took ~10% of the work time. This extra time adds up quickly as `nitpick` is invoked each time we save a file in vim.
This PR extracts some code generation phases from the main frontend. Compilers and interpreters must import the code generation phases (`frontend::code_gen`) but most others only need the main frontend (`frontend`). Analysis tools may import the code generation phases ito analyze the generated code, or import only the main frontend phases to analyze only the user code.
In this PR, only two phases have been moved: half of `serialization_phase` which was the most costly in my use case, and `actors_generation_phase` because it was already nicely decoupled (well done @BlackMinou!). Others phases could be divided and moved to the code generation frontend if they happen to be a performance bottleneck: `i18n_phase`, `parallelization_phase` and maybe `deriving`.
Note that there is no implementation change to the serialization phase, I simply split the module in two.
Pull-Request: #2523
Jean Privat [Tue, 11 Jul 2017 12:59:58 +0000 (08:59 -0400)]
Merge: poset: add lookup services in Map to search using keys in hierarchies.
3 main methods:
* `Map::lookup_all_values` collect all values of the greaters of an element
* `Map::lookup_values` collect only the values of the most specific greaters of an element
* `MultiHashMap::lookup_joined_values` collect and join the values of the most specific greaters of an element
Since many models entities in nitc are in some poset, these services could be used
to add and retrieve metadata while automatically taking in account inheritance or importation.
Signed-off-by: Jean Privat <jean@pryen.org>
Pull-Request: #2500
Jean Privat [Tue, 11 Jul 2017 12:59:05 +0000 (08:59 -0400)]
Merge: gmp: Introduce Long and Ratio
Signed-off-by: PatrickBlanchette <PatrickBlanchette@users.noreply.github.com>
Pull-Request: #2508
Reviewed-by: Alexis Laferrière <alexis.laf@xymus.net>
Reviewed-by: Lucas Bajolet <r4pass@hotmail.com>
Reviewed-by: Jean Privat <jean@pryen.org>
Reviewed-by: Alexandre Blondin Massé <alexandre.blondin.masse@gmail.com>
Reviewed-by: Jean-Christophe Beaupré <jcbrinfo.public@gmail.com>
PatrickBlanchette [Tue, 20 Jun 2017 14:24:08 +0000 (10:24 -0400)]
gmp: Introduce BigInt and Ratio
Signed-off-by: PatrickBlanchette <PatrickBlanchette@users.noreply.github.com>
Alexis Laferrière [Fri, 30 Jun 2017 18:25:43 +0000 (14:25 -0400)]
src: fix typos in test_test_phase.nit and nitmetrics.nit
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 30 Jun 2017 16:57:56 +0000 (12:57 -0400)]
frontend: extract code generation modules from the strictly frontend
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Fri, 30 Jun 2017 13:51:00 +0000 (09:51 -0400)]
Merge: gamnit: refactor the `flat` 2D API to include more services by default
The use of `import gamnit::flat` will now include more services useful to most games: `Sound`, `Font`, `pressed_keys`, etc. If a project doesn't want to include them for any reason, it can still `import gamnit::flat_core` and hand pick other services.
Pull-Request: #2522
Alexis Laferrière [Thu, 29 Jun 2017 13:41:02 +0000 (09:41 -0400)]
gamnit: `flat` includes more optional modules
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Thu, 29 Jun 2017 13:30:43 +0000 (09:30 -0400)]
gamnit: move `flat` to a group
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Wed, 28 Jun 2017 19:58:50 +0000 (15:58 -0400)]
Merge: gtksourceview: Rewrite the language definition
The new definition includes:
* A more accurate and up-to-date grammar
* A more accurate style list
* A list of built-in annotations
* Heuristics for embedded languages
* Spell-checking only enabled for comments
* Styles for operators and lower-case identifiers available if needed
(but not highlighted by default)
## Previews
Here are the PDF outputs of various black-on-white style schemes for `examples/syntax.nit`:
* [Classic](https://github.com/nitlang/nit/files/1109793/gtksourceview-classic.pdf)
* [Kate](https://github.com/nitlang/nit/files/1109794/gtksourceview-kate.pdf)
* [Solarized Clear](https://github.com/nitlang/nit/files/1109795/gtksourceview-solarized-clear.pdf)
* [Tango](https://github.com/nitlang/nit/files/1109796/gtksourceview-tango.pdf)
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Pull-Request: #2515
Reviewed-by: Jean Privat <jean@pryen.org>
Reviewed-by: Lucas Bajolet <r4pass@hotmail.com>
Reviewed-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Wed, 28 Jun 2017 19:39:25 +0000 (15:39 -0400)]
Merge: gamnit: fix integer overflow when there's more than 16,383 sprites
This PR fixes a problem when more than 16,383 sprites used the same texture, thus shared a buffer. This was caused by a `short int` overflow in the vertices indices passed to OpenGL ES. Now, large groups of sprites are simply broken up into smaller groups and buffers.
In the future, if there are too many such groups we could use a larger integer.
Pull-Request: #2519
Jean Privat [Wed, 28 Jun 2017 19:39:24 +0000 (15:39 -0400)]
Merge: gamnit: premultiply alpha for a nicer alpha blending
Premultiplying RBG pixels values by their alpha reduces visible artifacts when blending between different opacity levels. It also allows for mixing obstructing blending (like smoke hiding the background) and additive blending (like explosions amplifying each other, as in the second screenshot below).
Here are the old and new explosion effects in Jump 'n' Gun (using the same texture as Action Nitro):
![old](https://user-images.githubusercontent.com/208057/
27644667-
22a0f3d0-5bf2-11e7-884b-
2e21555e5e68.png) ![new](https://user-images.githubusercontent.com/208057/
27644776-
619601c0-5bf2-11e7-84c4-
f884533efaf0.png)
By default, textures are expected to be straight (the classic not-premultiplied) and are premultiplied at loading. It can be deactivated for asset files that are already premultiplied (as with the explosion texture above).
The color services in both APIs are also affected. `Sprite::tint` remains the same, using straight colors, the easier alternative. However, `SmoothMaterial::ambient_color`, `diffuse_color` and `specular_color` should be premultiplied, giving more possibility to the clients. Alternatively, `Actor::alpha` is applied to material colors, so while RGB values of `ambient_color` are not premultiplied by `ambient_color[3]` they are premultiplied by `Actor::alpha`.
On Android, pixel values are automatically premultiplied when loaded from a file by the system, so we unpremultiply them as needed (with a strong possibility of data loss on additive blending effects). To fix this, this PR intro a new module `gamnit::android19` using services from the API 19 to disable the premultiply. This module is optional (for now) but it should be imported by all Android games with premultiplied texture asset files.
As a bonus, fix the support for Action Nitro on Android via F-Droid. The latest performance improvements to gamnit makes the game run nicely on mobiles devices!
Pull-Request: #2518
Jean Privat [Wed, 28 Jun 2017 19:39:15 +0000 (15:39 -0400)]
Merge: some Docker update
* stretch (thus java8)
* new libs
* better usable android
* better usable java
* opengl validator
Pull-Request: #2517
Reviewed-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Wed, 28 Jun 2017 19:39:15 +0000 (15:39 -0400)]
Merge: neo4j: fix cypher syntax for `Neo4jClient::nodes_with_labels`
newer versions of neo4j seem more picky
Pull-Request: #2516
Jean Privat [Wed, 28 Jun 2017 19:14:18 +0000 (15:14 -0400)]
nitc: remove some useless truisms.
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Wed, 28 Jun 2017 18:55:15 +0000 (14:55 -0400)]
typing: new warning `useless-truism` to catch trainees.
Signed-off-by: Jean Privat <jean@pryen.org>
Jean-Christophe Beaupré [Mon, 26 Jun 2017 18:42:21 +0000 (14:42 -0400)]
gtksourceview: Rewrite the language definition
The new definition includes:
* A more accurate and up-to-date grammar
* A more accurate style list
* A list of built-in annotations
* Heuristics for embedded languages
* Spell-checking only enabled for comments
* Styles for operators and lower-case identifiers available if needed
(but not highlighted by default)
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Jean-Christophe Beaupré [Wed, 28 Jun 2017 18:20:56 +0000 (14:20 -0400)]
examples: Add a test case for syntax highlighters
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Alexis Laferrière [Mon, 26 Jun 2017 16:23:29 +0000 (12:23 -0400)]
gamnit: don't overflow `short int` used as vertices index
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 26 Jun 2017 18:10:30 +0000 (14:10 -0400)]
action_nitro: remove dead code
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Wed, 28 Jun 2017 15:02:29 +0000 (11:02 -0400)]
action_nitro: clean Makefile and fix fdroid support
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Wed, 28 Jun 2017 14:54:33 +0000 (10:54 -0400)]
action_nitro: support premultiplied textures on Android
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 26 Jun 2017 18:09:53 +0000 (14:09 -0400)]
action_nitro: prettier particles
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Wed, 28 Jun 2017 16:02:50 +0000 (12:02 -0400)]
model_viewer: use premultiplied colors on clouds and atmospheric layers
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Wed, 28 Jun 2017 14:30:19 +0000 (10:30 -0400)]
gamnit: use API 19 services to fix premultiplied texture on Android
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Wed, 28 Jun 2017 16:55:30 +0000 (12:55 -0400)]
gamnit: leave it up to the clients to set premultiplied colors in Materials
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 26 Jun 2017 15:44:53 +0000 (11:44 -0400)]
gamnit: use premultiplied alpha
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Wed, 28 Jun 2017 15:40:38 +0000 (11:40 -0400)]
docker-full: java: setup needed environment variables
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Wed, 28 Jun 2017 15:38:34 +0000 (11:38 -0400)]
docker-full: install OpenGL validator
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Wed, 28 Jun 2017 15:38:08 +0000 (11:38 -0400)]
docker-full: install the android platforms needed by current packages
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Wed, 28 Jun 2017 15:36:36 +0000 (11:36 -0400)]
docker-full: android make tool executable by all users
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Wed, 28 Jun 2017 15:36:05 +0000 (11:36 -0400)]
docker-full: install libgmp-dev & libreadline-dev
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Wed, 28 Jun 2017 15:35:11 +0000 (11:35 -0400)]
docker: use stretch instead of jessie
Signed-off-by: Jean Privat <jean@pryen.org>
Alexis Laferrière [Tue, 27 Jun 2017 12:15:58 +0000 (08:15 -0400)]
gamnit: by default, use the generated mipmap for minification
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Wed, 28 Jun 2017 13:39:39 +0000 (09:39 -0400)]
neo4j: fix cypher syntax for `Neo4jClient::nodes_with_labels`
newer versions of neo4j seem more picky
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Tue, 27 Jun 2017 13:17:25 +0000 (09:17 -0400)]
Merge: gamnit: Sprite animations
Implement 2D animations on `Sprite`. The animations are started by calling `Spite::animate(animation, loops)`, stopped with `animate_stop` and can be paused/accelerated using `SpriteSet::time_mod`.
Animations are graphical only so the logic is almost entirely implemented on the GPU, the CPU acts only when the animation is explicitly changed. The drawback is that the animation pixel data must be simple: all frames share a texture, are on a line, are spaced equally and have the same dimensions. To simplify creating such animations, `Animation` has named constructors reading from the assets folder.
As usage examples, this PR reimplements the running animation in Action Nitro and adds an animation when opening the parachute. These animations test both the use of a distinct file and the use of subtextures in a larger spritesheet.
In the future, we can probably use the new `RelativeSubtexture` to gradually replace `AbsoluteSubtexture` as it doesn't require loading the texture to get its size and to create the underlying coordinates.
Pull-Request: #2509
Jean Privat [Tue, 27 Jun 2017 13:16:52 +0000 (09:16 -0400)]
Merge: gamnit: performance improvements for Dawn Arrival
This PR applies a few tweaks to optimize performances of the 2D API:
* Each sprite now caches its index in the GPU buffers, replacing the use of `index_of`. This one has the largest performance gain, especially when there is a large number of sprites using the same texture.
* Cache the last sprite on which was called `needs_update` to avoid double or triple adding it to the set of sprites to update on the GPU. This provides a small but notable gain as when a sprite's X and Y coordinates are modified, it was added twice to the set.
* Use a boolean flag instead of the set `sprites_to_update` when all sprite must be updated after a buffer resize.
These changes were tested on [Dawn Arrival](https://gitlab.com/jeremlvt/dawn_arrival) and they cut about 25-50% of the computing time.
Pull-Request: #2513
Alexis Laferrière [Mon, 19 Jun 2017 20:30:46 +0000 (16:30 -0400)]
action_nitro: animate the parachute opening
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 19 Jun 2017 00:53:45 +0000 (20:53 -0400)]
action_nitro: update to use gamnit animations
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 19 Jun 2017 20:01:44 +0000 (16:01 -0400)]
gamnit: add animations to Sprites
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 23 Jun 2017 04:08:39 +0000 (00:08 -0400)]
gamnit: don't use `sprites_to_update` after a GPU buffer resize
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 23 Jun 2017 04:08:06 +0000 (00:08 -0400)]
gamnit: cache the last sprite added to `sprites_to_update`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 23 Jun 2017 02:28:39 +0000 (22:28 -0400)]
gamnit: cache sprite GPU index, as index_of is very costly
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 19 Jun 2017 20:02:15 +0000 (16:02 -0400)]
gamnit: add a subtexture with relative border coordinates
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sun, 18 Jun 2017 00:31:46 +0000 (20:31 -0400)]
gamnit: pass the elapsed time in the world of each sprite set to the shader
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sun, 18 Jun 2017 03:06:03 +0000 (23:06 -0400)]
asteronits: convert sound effect from a broken mp3 to ogg
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Mon, 19 Jun 2017 20:23:40 +0000 (16:23 -0400)]
Merge: Clean benches
Some cleanup in the benchmark/ directory to remove the yellow dots in http://gresil.org/jenkins/job/nit_bench/
Pull-Request: #2505
Jean Privat [Mon, 19 Jun 2017 20:23:39 +0000 (16:23 -0400)]
Merge: frontend: introduce `parse_annotations` phase
A simple annotations access framework.
Useful when you only need to know if a module, class or property definition contains an annotation in its source code and you don't have a modelbuilder.
One the phase is applied one can access the annotations through the related MEntity:
~~~nit
fun is_annotated_with_foo(mentity: AnnotatedMEntity): Bool do
return mentity.has_annotation("foo")
end
~~~
I introduced a specific super class to avoid the introduction of `annotations` directly into the MEntity since the concept of annnotations is weird when talking about a MClass or a MType.
Signed-off-by: Alexandre Terrasa <alexandre@moz-code.org>
Pull-Request: #2504
Jean Privat [Mon, 19 Jun 2017 20:23:26 +0000 (16:23 -0400)]
Merge: neo4j: Prevent accidental code injections in the tests
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Pull-Request: #2503
Jean Privat [Mon, 19 Jun 2017 20:03:17 +0000 (16:03 -0400)]
bench/engines: add a sanitary check to just run the various benched programs
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Mon, 19 Jun 2017 19:59:16 +0000 (15:59 -0400)]
bench/engines: remove `jwrapper` output directory
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Mon, 19 Jun 2017 19:41:50 +0000 (15:41 -0400)]
bench/markdown: disable pandoc
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Mon, 19 Jun 2017 19:19:52 +0000 (15:19 -0400)]
bench/string: check force run on fast instances
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Mon, 19 Jun 2017 19:19:25 +0000 (15:19 -0400)]
bench/string: fix typo in shell script
Signed-off-by: Jean Privat <jean@pryen.org>
Alexandre Terrasa [Mon, 19 Jun 2017 17:03:04 +0000 (13:03 -0400)]
frontend: introduce `parse_annotations` phase
Signed-off-by: Alexandre Terrasa <alexandre@moz-code.org>
Jean-Christophe Beaupré [Sat, 17 Jun 2017 04:50:22 +0000 (00:50 -0400)]
neo4j: Prevent accidental code injections in the tests
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Jean-Christophe Beaupré [Sat, 17 Jun 2017 04:45:50 +0000 (00:45 -0400)]
neo4j: Fix the example for `CypherQuery::set`
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Jean Privat [Sat, 17 Jun 2017 00:25:19 +0000 (20:25 -0400)]
Merge: Use prefixed chars instead of raw values
The title says everything, basically all uses of `0xXXu8` in `core::text::flat` were replaced by their prefixed versions for better readability.
This PR will however need c_src to be regenerated for integration.
I PR this now however to make sure it is not forgotten when a c_src is later regenerated and for review purposes.
Pull-Request: #2059
Reviewed-by: Jean Privat <jean@pryen.org>
Reviewed-by: Jean-Christophe Beaupré <jcbrinfo.public@gmail.com>
Jean Privat [Sat, 17 Jun 2017 00:24:44 +0000 (20:24 -0400)]
Merge: subset: Add grammar and kind
Implement the syntactic, inheritance and instantiation rules.
Obsoletes: #2469
Pull-Request: #2483
Reviewed-by: Jean Privat <jean@pryen.org>
Jean Privat [Sat, 17 Jun 2017 00:24:33 +0000 (20:24 -0400)]
Merge: gamnit: customize writing with BMFont
Add format services to `TestSprites` implemented (only) by `BMFont`: `align, valign, wrap, max_width` and `max_height`. You can see the result in the screenshot of the new showcase/test program:
![screenshot from 2017-06-15 15 53 28](https://user-images.githubusercontent.com/208057/
27199185-
1b9a36dc-51e3-11e7-9700-
8dde5724e98a.png)
Pull-Request: #2499
Reviewed-by: Jean Privat <jean@pryen.org>
Alexis Laferrière [Tue, 13 Jun 2017 14:36:02 +0000 (10:36 -0400)]
gamnit: add an example to showcase fonts support
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Wed, 14 Jun 2017 13:35:16 +0000 (09:35 -0400)]
gamnit: implement new `TextSprites` settings in `BMFont`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Tue, 13 Jun 2017 14:34:58 +0000 (10:34 -0400)]
gamnit: add customization settings to `TextSprites`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Tue, 13 Jun 2017 11:50:59 +0000 (07:50 -0400)]
gamnit: fix actually using the attribute partial_line_skip
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 12 Jun 2017 20:26:40 +0000 (16:26 -0400)]
gamnit: accept float values in `BMFont`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Fri, 16 Jun 2017 18:56:43 +0000 (14:56 -0400)]
Merge: oot: add 2 random projects found on the Internet.
They seems to be free software, so I think it is ok to include them...
Pull-Request: #2484
Reviewed-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Fri, 16 Jun 2017 18:56:41 +0000 (14:56 -0400)]
Merge: neo4j: Add a fluent interface to set queries’ parameters
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Pull-Request: #2498
Jean Privat [Fri, 16 Jun 2017 18:56:04 +0000 (14:56 -0400)]
Merge: modelize_property: Add a variable to shorten some code
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Pull-Request: #2492
Jean Privat [Fri, 16 Jun 2017 18:56:03 +0000 (14:56 -0400)]
Merge: docker: don't let `strip` fails the build because nit-makepackage is not a binary
Pull-Request: #2502
Reviewed-by: Jean-Christophe Beaupré <jcbrinfo.public@gmail.com>
Jean Privat [Fri, 16 Jun 2017 18:42:59 +0000 (14:42 -0400)]
oot: update force-change the repo url
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Fri, 9 Jun 2017 14:07:01 +0000 (10:07 -0400)]
oot: add 2 random projects found on the Internet.
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Fri, 16 Jun 2017 13:01:10 +0000 (09:01 -0400)]
docker: don't let `strip` fails the build because nit-makepackage is not a binary
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Thu, 15 Jun 2017 19:37:18 +0000 (15:37 -0400)]
poset: add lookup services in Map to search using keys inhierarchies.
3 main methods:
* `Map::lookup_all_values` collect all values of the greaters of an element
* `Map::lookup_values` collect only the values of the most specific greaters of an element
* `MultiHashMap::lookup_joined_values` collect and join the values of the most specific greaters of an element
Since many models entities in nitc are in some poset, these services could be used
to add and retrieve metadata while automatically taking in account inheritance or importation.
Signed-off-by: Jean Privat <jean@pryen.org>