Jean Privat [Wed, 10 Feb 2016 20:57:04 +0000 (15:57 -0500)]
Merge: Intro partial implementation of app::UI for iOS
This PR intro the support for portable graphical applications on the iOS platform. With enough features to compile and run the calculator example.
The most notable app UI features supported under iOS are buttons, labels, text fields and layouts. More work is needed for list views and for other abstractions such as `http_request` and `data_store`.
This required some fixes to the compiler when targeting iOS as well as updates for the latest version of Xcode. And some more documentation for both iOS and OS X.
---
As usual, I left some commented out code generated by objcwrapper for future use when all the needed types are available.
Pull-Request: #1942
Reviewed-by: Lucas Bajolet <r4pass@hotmail.com>
Reviewed-by: Jean Privat <jean@pryen.org>
Jean Privat [Wed, 10 Feb 2016 19:00:41 +0000 (14:00 -0500)]
Merge: lib: add new lib `event_queue` a data-structure to manage queue of events
The objective is to be simple to use, powerful, efficient and flexible.
* simple to use: no framework, only two public concrete classes, a lot of documentation
* powerful: instant, infinite and timed events, dynamic addition and removal of events, a lot of event information (time, duration, completion ration) , fluent-programming-capable
* efficient: internal use of heap and deadlines
* flexible: agnostic of time units, generic (use whatever you want in your events)
It initially targeted the management of the orchestration of graphical effects in a videogame, but become more general and useful.
Signed-off-by: Jean Privat <jean@pryen.org>
Pull-Request: #1939
Reviewed-by: Alexis Laferrière <alexis.laf@xymus.net>
Reviewed-by: Alexandre Terrasa <alexandre@moz-code.org>
Jean Privat [Fri, 5 Feb 2016 21:57:52 +0000 (16:57 -0500)]
lib: add new lib `event_queue` a data-structure to manage queue of events
Signed-off-by: Jean Privat <jean@pryen.org>
Alexis Laferrière [Fri, 13 Nov 2015 17:03:30 +0000 (12:03 -0500)]
examples/calculator: add rule to build iOS version
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 29 Jan 2016 15:14:47 +0000 (10:14 -0500)]
lib/ios: add README.md file
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 9 Nov 2015 19:36:10 +0000 (14:36 -0500)]
lib/ios: intro iOS implementation of `app::ui`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 16 Nov 2015 21:01:17 +0000 (16:01 -0500)]
lib/cocoa: add services to `NSString` to convert to Nit strings
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 16 Nov 2015 18:18:21 +0000 (13:18 -0500)]
lib: explicitly cast long to int to fix clang warnings
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Tue, 9 Feb 2016 13:33:29 +0000 (08:33 -0500)]
lib/ios: fix mising rootViewController in hello_ios
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 9 Nov 2015 17:55:37 +0000 (12:55 -0500)]
contrib/objcwrapper: add the UIKit example
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Wed, 18 Nov 2015 21:53:21 +0000 (16:53 -0500)]
nitc: fix casts from Objective-C to internal C
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 16 Nov 2015 17:51:48 +0000 (12:51 -0500)]
nitc: do not intercept signals on iOS either
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Wed, 27 Jan 2016 02:25:34 +0000 (21:25 -0500)]
README: add system configuration for OS X
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 29 Jan 2016 15:50:41 +0000 (10:50 -0500)]
misc/nit_env.sh: add support for zsh and fix fallback creating a file
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Mon, 8 Feb 2016 19:16:23 +0000 (14:16 -0500)]
Merge: Intro Action Nitro!
This PR intro our submission for the clibre gamejam. An action platformer where the goal is to jump from plane to plane and reach the ISS to kill the bad guys. It features explosion physics, randomly generated platforms, many weapons, a powerup system, blood, standing on helicopter rotors, an evil 3D ISS, and more!
This game uses both the sprites of gamnit flat and 3D models with gamnit depth. It has many particle effects and manipulates the camera to create custom animations.
Ping the cocreators @R4PaSs, @BlackMinou, @MehdiAit.
Pull-Request: #1938
Reviewed-by: Jean Privat <jean@pryen.org>
Jean Privat [Mon, 8 Feb 2016 01:43:48 +0000 (20:43 -0500)]
Merge: flying numbers in memory
when playing, the number of the shape is shown.
![memory02](https://cloud.githubusercontent.com/assets/135828/
12864556/
d5f7d43e-cc5c-11e5-86f8-
3b0ed6146874.png)
Pull-Request: #1940
Reviewed-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Mon, 8 Feb 2016 01:43:45 +0000 (20:43 -0500)]
Merge: lib/core: use intern && ffi since it is now allowed by `c_src`
This is a cosmetic change, you should not see differences
Pull-Request: #1937
Reviewed-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Sat, 6 Feb 2016 21:23:22 +0000 (16:23 -0500)]
Merge: compiler: add a native implementation of NativeArray::memmove
This is a simple patch but it needed the regen of `c_src` for boostrap reason
Pull-Request: #1936
Reviewed-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Sat, 6 Feb 2016 21:22:35 +0000 (16:22 -0500)]
test: update sav based on kernel line numbers and content
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Sat, 6 Feb 2016 21:11:29 +0000 (16:11 -0500)]
contrib/memory: draw flying numbers when buttons are clicked
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Sat, 6 Feb 2016 03:52:55 +0000 (22:52 -0500)]
contrib/memory: use centered numbers
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Sat, 6 Feb 2016 03:52:22 +0000 (22:52 -0500)]
lib/mnit: add `centered` to blit_number
Signed-off-by: Jean Privat <jean@pryen.org>
Alexis Laferrière [Mon, 1 Feb 2016 16:40:19 +0000 (11:40 -0500)]
contrib: intro action_nitro, a game for the clibre gamejam 2016
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Signed-off-by: Lucas Bajolet <r4pass@hotmail.com>
Signed-off-by: Romain Chanoir <romain.chanoir@viacesi.fr>
Signed-off-by: Mehdi Ait Younes <overpex@gmail.com>
Alexis Laferrière [Mon, 1 Feb 2016 19:36:44 +0000 (14:36 -0500)]
contrib/asteronits & model_viewer: fix user for new Y direction and rotation
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 1 Feb 2016 19:35:52 +0000 (14:35 -0500)]
lib/gamnit flat: rotation follows the right hand rule on the Z axis
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 1 Feb 2016 16:42:18 +0000 (11:42 -0500)]
lib/gamnit: invert Y axis so higher values are higher on the screen
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Thu, 4 Feb 2016 02:02:08 +0000 (21:02 -0500)]
lib/core: use intern && ffi since it is now allowed by `c_src`
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Thu, 4 Feb 2016 01:52:25 +0000 (20:52 -0500)]
compiler: add a native implementation of NativeArray::memmove
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Thu, 4 Feb 2016 01:20:50 +0000 (20:20 -0500)]
Merge: Introduction to Nit generators
Introduce the `yield` keyword in Nit grammar
@privat, @egagnon
Pull-Request: #1935
Reviewed-by: Jean Privat <jean@pryen.org>
Ait younes Mehdi Adel [Wed, 3 Feb 2016 21:38:37 +0000 (16:38 -0500)]
Introduction to Nit generators
Introduce the `yield` keyword in Nit grammar
Jean Privat [Wed, 3 Feb 2016 19:26:26 +0000 (14:26 -0500)]
Merge: gamnit: intro static particles, Sprite tint & invert_x, and fix a few bugs
Intro a few new features:
* `Sprite::tint` to tint the color of a sprite.
* `Sprite::invert_x` to draw a sprite with the X axis inverted.
* `App::static_program` a particle program to display simple static and long lived particles. Can be useful to display clouds.
Fix a few bugs:
* `svg_to_png_and_nit` generated invalid code for array of textures when the target was gamnit.
* `App::clock` was instantiated with `app`, this caused the first `dt` of `App::update` to be much larger than expected.
* Divide `frame_core_flat` in 2 to allow the depth framework to draw particles after the world sprites but before the UI sprites.
Pull-Request: #1934
Reviewed-by: Jean Privat <jean@pryen.org>
Alexis Laferrière [Mon, 1 Feb 2016 16:47:46 +0000 (11:47 -0500)]
lib/gamnit: fix clock starting at first usage, not with the program
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 1 Feb 2016 16:47:22 +0000 (11:47 -0500)]
lib/gamnit: intro `Sprite::invert_x`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 1 Feb 2016 16:45:35 +0000 (11:45 -0500)]
lib/gamnit: intro `Sprite::tint`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 1 Feb 2016 16:45:01 +0000 (11:45 -0500)]
lib/gamnit: divide frame_core_flat in 2 parts to draw particles in between
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 1 Feb 2016 16:43:56 +0000 (11:43 -0500)]
lib/gamnit: intro static particles, the default most simple particle program
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 1 Feb 2016 16:41:06 +0000 (11:41 -0500)]
contrib/inkscape_tools: fix generated code for arrays with gamnit
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Sun, 31 Jan 2016 19:47:23 +0000 (14:47 -0500)]
version 0.8
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Fri, 29 Jan 2016 22:41:20 +0000 (17:41 -0500)]
Merge: c_src: regenerate
Last regeneration was Wed Jun 10, 2015. Impressive.
Pull-Request: #1933
Jean Privat [Fri, 29 Jan 2016 21:37:13 +0000 (16:37 -0500)]
c_src: regenerate
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Fri, 29 Jan 2016 03:14:37 +0000 (22:14 -0500)]
Merge: src/Makefile: use peflags to bootstrap on windows
Inject automatically call to peflags on the 2 first steps of the bootstrap.
Other executables (those in bin/ and those compiled by the user) are not peflaged since it does not seems that useful in general.
Pull-Request: #1932
Reviewed-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Fri, 29 Jan 2016 02:57:50 +0000 (21:57 -0500)]
src/Makefile: use peflags to bootstrap on windows
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Thu, 28 Jan 2016 21:56:55 +0000 (16:56 -0500)]
Merge: Harden tests script
Improve the resilience of the tests.sh script if java is not found or if ulimit is limited
Pull-Request: #1930
Reviewed-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Thu, 28 Jan 2016 18:21:37 +0000 (13:21 -0500)]
Merge: Fix makefile of Tinks!
This PR fix the broken Android makefile rules of Tinks!, reported by @privat.
The duplicated calls to nitserial should be temporary until we find a cleaner way to manage it.
Pull-Request: #1931
Reviewed-by: Jean Privat <jean@pryen.org>
Alexis Laferrière [Thu, 28 Jan 2016 17:18:14 +0000 (12:18 -0500)]
contrib/tinks: remove the archive rule
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Thu, 28 Jan 2016 17:17:57 +0000 (12:17 -0500)]
contrib/tinks: always generate client_serialize
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Thu, 28 Jan 2016 13:55:40 +0000 (08:55 -0500)]
htcpcp_server: add .res file for tests
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Thu, 28 Jan 2016 13:54:24 +0000 (08:54 -0500)]
Merge: Implemented a htcpcp server
An attempt at: https://github.com/nitlang/nit/issues/1808, a fun little example.
As a first step I haven't implemented additions, and gave as best implementation of the protocol as I could interpret it.
It's mostly based on the `file_server.nit` file. If you want to test it locally a good way is to use `curl -X <METHOD> localhost:8080`
@xymus @Bl4ckb0ne @R4PaSs
Pull-Request: #1915
Reviewed-by: Lucas Bajolet <r4pass@hotmail.com>
Reviewed-by: Alexis Laferrière <alexis.laf@xymus.net>
Reviewed-by: Jean Privat <jean@pryen.org>
Jean Privat [Thu, 28 Jan 2016 01:49:02 +0000 (20:49 -0500)]
tests: avoid errors messages if java is not found
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Thu, 28 Jan 2016 01:38:56 +0000 (20:38 -0500)]
tests: filter out ulimit error messages to avoid corruption of .res files
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Mon, 25 Jan 2016 20:09:07 +0000 (15:09 -0500)]
Merge: Intro Tinks! 3D: A gamnit game with particles effects
Intro a 3D client for Tinks! built with _gamnit depth_. It uses the same logic as the 2D client so they are compatible for multiplayer games.
To support this client there was a few fix to gamnit and some new features, most notably:
* A customizable particle system with two implementations, one for smoke and one for explosions. This module is a first draft, a few features are lacking.
* The method `show_splash_screen` which displays a single texture centered on a cleared screen (by default black).This method should usually be called before loading textures and models and doing other slow work.
---
Sorry for the scary diff (once again) but there is actually little code added. The main commits are the intro of the particle system and of the new Tinks! client.
Pull-Request: #1928
Reviewed-by: Jean Privat <jean@pryen.org>
Alexis Laferrière [Wed, 30 Dec 2015 05:15:57 +0000 (00:15 -0500)]
contrib/tinks: intro 3D client
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sun, 24 Jan 2016 15:59:00 +0000 (10:59 -0500)]
contrib/tinks: extract common client code from the mnit client
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sat, 23 Jan 2016 16:44:04 +0000 (11:44 -0500)]
contrib/tinks: add `FeatureChangeEvent::old_feature`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 1 Jan 2016 23:06:34 +0000 (18:06 -0500)]
contrib/tinks: do not publish TankMoveEvents for dead tanks
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 22 Jan 2016 16:57:59 +0000 (11:57 -0500)]
contrib/model_viewer: fix Y offset, repeated clicks and tweak display
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 22 Jan 2016 16:58:30 +0000 (11:58 -0500)]
contrib/model_viewer: use `show_splash_screen`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sun, 24 Jan 2016 16:02:34 +0000 (11:02 -0500)]
lib/gamnit flat: intro `show_splash_screen`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sat, 23 Jan 2016 22:20:50 +0000 (17:20 -0500)]
lib/gamnit depth: intro particle systems
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sun, 24 Jan 2016 06:37:34 +0000 (01:37 -0500)]
lib/gamnit depth: discard fragments with a low alpha value
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 22 Jan 2016 21:32:11 +0000 (16:32 -0500)]
lib/gamnit depth: fix ambient color, multiply with texture
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 22 Jan 2016 19:05:56 +0000 (14:05 -0500)]
lib/gamnit depth: intro `Plane::repeat_x|y`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Thu, 21 Jan 2016 19:30:44 +0000 (14:30 -0500)]
lib/gamnit depth: make colors in SmoothMaterial writable
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Thu, 21 Jan 2016 16:28:08 +0000 (11:28 -0500)]
lib/gamnit depth: TextureMaterial supports subtexture
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Thu, 21 Jan 2016 11:12:16 +0000 (06:12 -0500)]
lib/gamnit depth: solve the mysterious bug "Why is the Y axis inverted?"
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Thu, 21 Jan 2016 19:31:47 +0000 (14:31 -0500)]
lib/gamnit: intro `GamnitRootTexture::pixelated=`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Thu, 21 Jan 2016 11:11:41 +0000 (06:11 -0500)]
lib/gamnit: intro `EulerCamera::center`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sat, 23 Jan 2016 16:45:46 +0000 (11:45 -0500)]
lib/gamnit: solve the mysterious bug "camera is 2 times too far"
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Thu, 21 Jan 2016 19:31:20 +0000 (14:31 -0500)]
lib/gamnit: fix `Subtexture::gl_texture` not being set
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Sat, 23 Jan 2016 21:52:03 +0000 (16:52 -0500)]
Merge: lib/core/math: add `Collection::sample`
Close a task of @ablondin
Pull-Request: #1927
Reviewed-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Sat, 23 Jan 2016 21:52:00 +0000 (16:52 -0500)]
Merge: lib/core: add Sequence::modulo to access with a Python-wrap semantic
Proposed because https://github.com/nitlang/nit/pull/1920/files#diff-c6e41a937b2b8ba5e5e04bd8f49260f7R104
I'm not sure of the name `modulo`.
Pull-Request: #1921
Reviewed-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Fri, 22 Jan 2016 04:44:58 +0000 (23:44 -0500)]
lib/core: add Sequence::modulo to access with a Python-wrap semantic
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Fri, 22 Jan 2016 04:34:12 +0000 (23:34 -0500)]
lib/core/math: add `Collection::sample`
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Thu, 21 Jan 2016 01:19:45 +0000 (20:19 -0500)]
Merge: Small improvements to the gamnit README
Pull-Request: #1926
Reviewed-by: Jean Privat <jean@pryen.org>
Jean Privat [Thu, 21 Jan 2016 01:19:38 +0000 (20:19 -0500)]
Merge: contrib/model_viewer: refactor the globe standalone example as a model in model_viewer
This PR extracts the base code of the globe example from gamnit into a `GlobeModel` for model_viewer. It will be the official example of a custom material/graphical program for the _gamnit
depth_ framework.
Fix the bugs, including when switching between the graphics programs from _depth_ and _flat_, as well as the new custom one to display the globe.
Also add missing UI textures and change the icon to reuse the globe one (I think it looks better on the device). In order to keep a simple example (and Makefile) we lose a few features in this change, namely the dynamic texture resolution selection and the Android Wear version.
Pull-Request: #1924
Reviewed-by: Jean Privat <jean@pryen.org>
Jean Privat [Thu, 21 Jan 2016 01:19:36 +0000 (20:19 -0500)]
Merge: gamnit VR: steroscopic view and head tracking on Android
This PR adds support for VR to the _gamnit depth_ framework. By importing `gamnit::vr`, all drawings are duplicated for a stereoscopic view and the `world_camera` orientation is updated from head tracking data.
VR is applied to the `model_viewer` app for testing only. The UI should still be updated for a nicer VR experience.
This is done by simple refinement, which allows for easy (but dirty) conversion to VR using `nitc ... -m lib/gamnit/depth/vr.nit`. However this does not allow to easily switch between VR and a classic view. This could be improved as needed in the future by using a subclass of `EulerCamera` and a few conditions in `frame_core_draw`.
Pull-Request: #1923
Reviewed-by: Jean Privat <jean@pryen.org>
Jean Privat [Thu, 21 Jan 2016 01:19:34 +0000 (20:19 -0500)]
Merge: gamnit keys: simple service to keep track of pressed keys
This simple service can be incredibly useful in games where a key held down causes an event at each frame, like walking forward by pressing `w`.
I use this in the 3D version of Tinks! Which should be ready for a PR in a near future.
Pull-Request: #1922
Reviewed-by: Jean Privat <jean@pryen.org>
Alexis Laferrière [Fri, 1 Jan 2016 23:08:04 +0000 (18:08 -0500)]
lib/gamnit: improve the gamnit README and fix the typo in its name
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 5 Oct 2015 14:03:38 +0000 (10:03 -0400)]
lib/gamnit: intro `keys` to keep track of pressed keys
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Tue, 19 Jan 2016 17:56:12 +0000 (12:56 -0500)]
contrib/model_viewer: intro simple VR variant by pure refinement
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Tue, 19 Jan 2016 17:39:24 +0000 (12:39 -0500)]
lib/gamnit depth: intro VR for Android with head tracking
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Tue, 19 Jan 2016 18:50:47 +0000 (13:50 -0500)]
contrib/model_viewer: use the globe icon
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Tue, 19 Jan 2016 18:47:07 +0000 (13:47 -0500)]
contrib/model_viewer: update README file
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sat, 16 Jan 2016 17:16:50 +0000 (12:16 -0500)]
contrib/model_viewer: move the globe example as a custom model
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Tue, 19 Jan 2016 17:26:58 +0000 (12:26 -0500)]
lib/gamnit depth: add stereoscopic view module
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Tue, 19 Jan 2016 19:06:02 +0000 (14:06 -0500)]
lib/gamnit depth&flat: extract implementations of frame_core_draw
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Tue, 19 Jan 2016 19:53:14 +0000 (14:53 -0500)]
lib/android/cardboard: remove `gyro_bias` as it no more available in the SDK
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Tue, 19 Jan 2016 15:49:23 +0000 (10:49 -0500)]
contrib/model_viewer: add missing texture assets
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Tue, 19 Jan 2016 13:56:55 +0000 (08:56 -0500)]
lib/gamnit flat: set array_enabled at each draw
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Tue, 19 Jan 2016 13:56:28 +0000 (08:56 -0500)]
lib/gamnit depth: make scale and translation uniforms
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 18 Jan 2016 16:54:57 +0000 (11:54 -0500)]
lib/gamnit depth: add texture_coords to Cube
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Tue, 19 Jan 2016 14:08:24 +0000 (09:08 -0500)]
lib/gamnit depth: fix Plane drawing using indices for glDrawElements
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Tue, 19 Jan 2016 14:04:28 +0000 (09:04 -0500)]
Merge: Intro gamnit depth, the 3D game framework for Nit
This PR intro the base structure of a framework for portable 3D game development in Nit.
This framework is based on a list of `Actor`, in `app::actors`, which are drawn at each frame. Each actor is composed of a model and other information specific to this instance: position in the world, rotation and scaling. Each `Model` is either a composite of models or it is composed of a `Mesh` defining its geometry and a `Material` defining how to draw the model. `Material` can be subclassed to use custom shaders. These main classes are defined in the module `depth_core`.
_gamnit depth_ is built upon _app.nit_ and it works well with _gamnit flat_ (renamed from _gamnit simple_2d_). Clients are portable across GNU/Linux and Android, and _gamnit flat_ can still be used for UI elements.
This framework is far from complete at this point, however it designed for extensibility.
Here's a list of _gamnit depth_ implemented features and todo:
### Mesh
- [x] Create 3D simple meshes: cube, plane and UVSphere.
- [ ] Create simple debug meshes: axis arrows, etc.
### Material
- [x] Simple material with uniform ambient, diffuse and specular colors
- [x] Normals visualization materials
- [ ] Depth material
- [x] Texture material with ambient and diffuse lighting
- [ ] Texture material with specular lighting (implement Blinn Phong in GLSL, most attributes are already present)
- [ ] Texture material with normals mapping
### Models
- [x] Load models from .obj and .mtl files.
- [ ] Load models from a binary model format
- [x] Fallback on a simple material and mesh on load errors
### Sample programs
- [x] Sample minimal graphics-only application: model_viewer
- [ ] Merge the globe example with model_viewer
- [ ] Simple client game (like Asteronits for `gamnit::flat`)
### Other engine features
- [x] Composite pattern to manage simple models (single mesh to single material) and composite models
- [ ] Scene framework with a tree-like structure
- [ ] Particle emitters.
- [ ] Support for multiple light types and instances.
- [ ] Optimized GPU side caching with VBO.
- [ ] Optimized C side caching of models data.
- [ ] VR support (at least Cardboard)
- [ ] Hardware key services.
- [ ] Line-3D model collision (as in simple model selection from mouse click)
### Known bugs
- [ ] TexturedMaterial affects 2D sprites geometry, more data is needed to debug.
Pull-Request: #1920
Reviewed-by: Jean Privat <jean@pryen.org>
Alexis Laferrière [Sat, 19 Dec 2015 23:44:39 +0000 (18:44 -0500)]
contrib: intro model viewer
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sun, 17 Jan 2016 16:33:25 +0000 (11:33 -0500)]
contrib/asteronits: fix path to project in metadata descriptions
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Wed, 13 Jan 2016 18:02:27 +0000 (13:02 -0500)]
lib/gamnit: intro gamnit depth
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 11 Jan 2016 14:11:18 +0000 (09:11 -0500)]
lib/gamnit: intro `EulerCamera::look_at`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sun, 17 Jan 2016 21:25:35 +0000 (16:25 -0500)]
lib/gamnit flat: set array_enabled settings at each frame
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 15 Jan 2016 04:59:27 +0000 (23:59 -0500)]
lib/gamnit flat: extract `App::frame_core_draw`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Thu, 14 Jan 2016 20:35:36 +0000 (15:35 -0500)]
lib/gamnit: rename simple_2d to flat
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>