Jean-Christophe Beaupré [Sun, 14 May 2017 16:46:43 +0000 (12:46 -0400)]
separate_compiler: Fix a spelling mistake in a comment
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Jean Privat [Wed, 10 May 2017 13:28:41 +0000 (09:28 -0400)]
Merge: nitc: add option --run to execute after a successful compilation.
When the naive interpreter is tooo slooooow but you are too lazy to run the binary yourself.
Pull-Request: #2432
Jean Privat [Wed, 10 May 2017 13:20:53 +0000 (09:20 -0400)]
Merge: Nitweb: api for code highlighter and nitpicker
Only the low-level JSON-REST API is provided. Someone should have to do the rendering.
ping @Morriar
Pull-Request: #2198
Jean Privat [Wed, 10 May 2017 13:20:50 +0000 (09:20 -0400)]
Merge: gamnit: fix nitunit compatibility
Unit tests in the gamnit module were not executed because Sys::setup exited right away when detecting NIT_TESTING. It affected all gamnit games. This PR check is a platform is bound at the beginning of `Sys::main`, allowing unit tests to run (whether they redef `main` or not).
The check is made possible by the new `bound_platform` which tells what platform is currently bound. This value can be useful in some other cases.
This is an alternative to #2394.
Pull-Request: #2420
Reviewed-by: Jean Privat <jean@pryen.org>
Jean Privat [Wed, 10 May 2017 13:20:49 +0000 (09:20 -0400)]
Merge: core & gamnit: basic support for the characters nbsp, pld and plu
Detect non-breaking spaces in `is_whitespace`, and extend `TextSprites` to accept partial line skips, for sub/superscripts or simple half line skip.
Pull-Request: #2427
Reviewed-by: Jean Privat <jean@pryen.org>
Reviewed-by: Lucas Bajolet <r4pass@hotmail.com>
Jean Privat [Wed, 10 May 2017 13:20:47 +0000 (09:20 -0400)]
Merge: gamnit: cache each camera matrix and avoid boxing floats in matrix operations
Optimize the gamnit framework to avoid excessive garbage collection and a general speedup.
Replace the use of a generic `Array[E]` to implement matrices of floats, as it caused the boxing of each floats at each access. The new custom extern class does not suffer from the boxing and allow for some optimization in C code. This structure is allocated in the Nit GC (hackishly), and doesn't need an explicit liberation. A limitation of the current solution is about the size of the floating points in C, `matrix` uses doubles and `glesv2` floats, the data is copied and cast in C code, this could be optimized further as needed.
Caching each camera matrix avoids recreating them at each frame, which was quite costly, especially for the UI camera that rarely moves. The caching logic is implemented as a distinct class allowing easy debugging.
Pull-Request: #2428
Reviewed-by: Jean Privat <jean@pryen.org>
Jean Privat [Wed, 10 May 2017 13:20:46 +0000 (09:20 -0400)]
Merge: Nitlight: implement first_line and last_line
The existing implementation was silently droped by a previous refactorization.
Reimplement-it and add regression tests
close #2417
Pull-Request: #2429
Jean Privat [Wed, 10 May 2017 12:51:50 +0000 (08:51 -0400)]
tests: update sav//test_highlight_args1.res
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Tue, 9 May 2017 19:27:28 +0000 (15:27 -0400)]
nitc: add option --run to execute after a successful compilation.
Signed-off-by: Jean Privat <jean@pryen.org>
Alexis Laferrière [Sat, 22 Apr 2017 18:36:04 +0000 (14:36 -0400)]
matrix: use a custom low-level C structure to avoid boxing of param types
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Thu, 27 Apr 2017 13:02:37 +0000 (09:02 -0400)]
nitweb: add a low-level `api/light` with highlight
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Fri, 5 May 2017 19:23:28 +0000 (15:23 -0400)]
popcorn/pop_handlers: HttpResponse::json_* accepts any Serializable
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Thu, 27 Apr 2017 13:00:24 +0000 (09:00 -0400)]
nitlight_aas: offer a low-level JSON service
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Tue, 9 May 2017 17:38:03 +0000 (13:38 -0400)]
tests: add more tests for nitlight
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Tue, 9 May 2017 17:37:17 +0000 (13:37 -0400)]
nitlight: implements --first-line and --last-line
Signed-off-by: Jean Privat <jean@pryen.org>
Alexis Laferrière [Sat, 22 Apr 2017 17:52:40 +0000 (13:52 -0400)]
gamnit: intro cache for `Camera::mvp_matrix`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Tue, 9 May 2017 12:15:34 +0000 (08:15 -0400)]
tests: update error_class_glob
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 8 May 2017 23:44:56 +0000 (19:44 -0400)]
gamnit: support partial line forward and backward
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Mon, 8 May 2017 23:43:30 +0000 (19:43 -0400)]
core: add non-breaking space to `is_whitespace`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Mon, 8 May 2017 20:05:35 +0000 (16:05 -0400)]
Merge: Update legal stuff
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Pull-Request: #2416
Jean Privat [Mon, 8 May 2017 20:05:34 +0000 (16:05 -0400)]
Merge: git-gen-version: Simplify a `if`
Extracted from PR #2201.
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Pull-Request: #2418
Jean Privat [Mon, 8 May 2017 20:05:33 +0000 (16:05 -0400)]
Merge: makefiles: Remove dead code
Extracted from PR #2201.
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Pull-Request: #2419
Jean Privat [Mon, 8 May 2017 20:05:32 +0000 (16:05 -0400)]
Merge: gamnit: make the template project friendlier for new users
The `template` project (previously `template_flat`) is a basic project stub that can be built upon to create a gamnit game. This PR should make it a bit easier to copy and rename the project, ensure compatibility with the nit:latest-full Docker, rely on a visible `mkdir` instead of a hidden `.gitignore`, provide a positive first `make` and suggest to implement unit tests.
Pull-Request: #2421
Jean Privat [Mon, 8 May 2017 20:05:31 +0000 (16:05 -0400)]
Merge: highlight: give more control to clients and fix regressions
Allow clients to send HTML to `new_dropdown`. Fix two regression bugs introduced by #2231: support for `CallSite` and `MVirtualType`. And as usual, also fix a few local warnings and typos.
This is used by my landing page generator script.
Pull-Request: #2423
Jean Privat [Mon, 8 May 2017 20:05:30 +0000 (16:05 -0400)]
Merge: Makefile: Don’t invoke `src/Makefile` twice
Extracted from PR #2201.
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Pull-Request: #2424
Alexis Laferrière [Mon, 8 May 2017 00:22:19 +0000 (20:22 -0400)]
app.nit: add default behavior to `TextAsset::load` for unit tests
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sun, 7 May 2017 22:34:37 +0000 (18:34 -0400)]
app.nit: exit and print an error if not bound to a platform
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean-Christophe Beaupré [Mon, 8 May 2017 00:18:20 +0000 (20:18 -0400)]
Makefile: Don’t invoke `src/Makefile` twice
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Alexis Laferrière [Mon, 27 Mar 2017 16:28:49 +0000 (12:28 -0400)]
app.nit: id the platform at runtime
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sat, 6 May 2017 14:15:55 +0000 (10:15 -0400)]
gamnit: fix nitunit
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean-Christophe Beaupré [Sun, 7 May 2017 21:32:21 +0000 (17:32 -0400)]
Makefile: Document `full` more accurately
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Alexis Laferrière [Sat, 6 May 2017 19:32:22 +0000 (15:32 -0400)]
highlight: new_dropdown accepts raw html
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sun, 7 May 2017 17:30:53 +0000 (13:30 -0400)]
src: misc typos, doc and warning fixes
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sat, 6 May 2017 19:29:27 +0000 (15:29 -0400)]
highlight: fix broken support for `MVirtualType`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sat, 6 May 2017 19:27:16 +0000 (15:27 -0400)]
model: bring back call site doc to highlight as `CallSite::mdoc_or_fallback`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sun, 7 May 2017 16:23:03 +0000 (12:23 -0400)]
gamnit: shorten template_flat to template and update namespace
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sat, 6 May 2017 13:49:19 +0000 (09:49 -0400)]
gamnit: add the check rule to the template makefile and remove all
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sat, 6 May 2017 13:44:56 +0000 (09:44 -0400)]
gamnit & contrib: lower the Android target API
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean-Christophe Beaupré [Mon, 22 Aug 2016 15:46:22 +0000 (11:46 -0400)]
tinks/Makefile: Remove an undefined phony target
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Jean-Christophe Beaupré [Wed, 22 Jun 2016 21:12:49 +0000 (17:12 -0400)]
tests/Makefile: Remove unused macro
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Jean-Christophe Beaupré [Wed, 22 Jun 2016 21:12:11 +0000 (17:12 -0400)]
Makefile: Remove unused macro
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Jean-Christophe Beaupré [Wed, 22 Jun 2016 21:10:59 +0000 (17:10 -0400)]
git-gen-version: Simplify a `if`
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Alexis Laferrière [Sat, 6 May 2017 13:36:15 +0000 (09:36 -0400)]
gamnit: template use `mkdir bin` instead of a .gitignore for visibility
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean-Christophe Beaupré [Wed, 3 May 2017 15:30:51 +0000 (11:30 -0400)]
NOTICE: Update
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Jean-Christophe Beaupré [Wed, 3 May 2017 15:30:26 +0000 (11:30 -0400)]
license: add GNU GPLv3
Signed-off-by: Jean-Christophe Beaupré <jcbrinfo@users.noreply.github.com>
Jean Privat [Mon, 1 May 2017 15:49:51 +0000 (11:49 -0400)]
Merge: gamnit: fix gamepad path, pixelated minification, text X align and low-opacity textures
A few fixes to gamnit:
* Fix path of virtual gamepad texture.
* Fix the look of `pixelated` textures when minified (zoomed out).
* Fix X align of `TextSprites` so the first letter starts from the given coordinate.
* Lower the threshold to discard transparent fragments.
Pull-Request: #2415
Jean Privat [Mon, 1 May 2017 15:49:04 +0000 (11:49 -0400)]
Merge: opportunity: official docker image
Now that nitcorn can listen on any interface, why not having lightweight standalone web applications?
How to build?
1. install docker
2. cd nit/contrib/opportunity/docker
3. docker build --tag opportunity .
How to run?
1. docker run -d -p 8080:8080 --name opportunity opportunity
2. xdg-open http://localhost:8080
3. docker stop opportunity
or just get it from the [hub](https://hub.docker.com/r/nitlang/opportunity/tags/)
1. docker run -d -p 8080:8080 --name opportunity nitlang/opportunity
Pull-Request: #2284
Reviewed-by: Alexis Laferrière <alexis.laf@xymus.net>
Reviewed-by: Lucas Bajolet <r4pass@hotmail.com>
Reviewed-by: Jean-Philippe Caissy <jpcaissy@piji.ca>
Alexis Laferrière [Thu, 13 Apr 2017 17:37:33 +0000 (13:37 -0400)]
gamnit: fix virtual gamepad asset name
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sat, 15 Apr 2017 14:33:25 +0000 (10:33 -0400)]
gamnit: lower transparency threshold to discard fragments
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sat, 29 Apr 2017 12:56:38 +0000 (08:56 -0400)]
gamnit: fix X position of first char of a TextSprites
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sat, 29 Apr 2017 12:56:13 +0000 (08:56 -0400)]
gamnit: fix pixelated changing only magnification behavior
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Thu, 27 Apr 2017 20:07:37 +0000 (16:07 -0400)]
Merge: Check binary files that might be wrongly commited
Pull-Request: #2273
Reviewed-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Sat, 20 Aug 2016 01:16:01 +0000 (21:16 -0400)]
opportunity: official docker image
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Thu, 27 Apr 2017 14:47:20 +0000 (10:47 -0400)]
opportunity: optional argument is the iface
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Wed, 17 Aug 2016 15:04:19 +0000 (11:04 -0400)]
popcorn/README: remove a unexpected control character ^S
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Wed, 17 Aug 2016 15:00:34 +0000 (11:00 -0400)]
remove wrongly committed binary file `lib/core/collection/range`
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Wed, 17 Aug 2016 14:56:15 +0000 (10:56 -0400)]
jenkins: add checkbinaryfiles.sh
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Thu, 27 Apr 2017 12:59:41 +0000 (08:59 -0400)]
nitlight: move examples/nitlight_as_a_service stuff to highlight.nit
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Thu, 27 Apr 2017 12:43:38 +0000 (08:43 -0400)]
Merge: Nitin catches the runtime errors
~~~
-->abort
1,1--5: Runtime error: Aborted
abort
^
,---- Stack trace -- - - -
| input-1$Sys$main (1,1--5)
`------------------- - - -
-->fun toto is abstract
-->toto
1,1--20: Runtime error: Abstract method `toto` called on `Sys`
fun toto is abstract
^
,---- Stack trace -- - - -
| input-2$Sys$toto (1,1--20)
| input-3$Sys$main (1,1--4)
`------------------- - - -
-->class A
...var a: String is noautoinit
...fun foo do print a
...end
-->(new A).foo
3,18: Runtime error: Uninitialized attribute _a
fun foo do print a
^
,---- Stack trace -- - - -
| input-4$A$foo (3,18)
| input-5$Sys$main (1,1--11)
`------------------- - - -
-->
~~~
Pull-Request: #2413
Jean Privat [Wed, 26 Apr 2017 19:47:06 +0000 (15:47 -0400)]
nitin/README: runtime errors/aborts return to the interactive loop
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Tue, 25 Apr 2017 18:24:56 +0000 (14:24 -0400)]
tests: add some runtime error in nitin.input
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Mon, 24 Apr 2017 20:01:44 +0000 (16:01 -0400)]
nitin: use the secret `catch` block to intercept runtime errors
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Wed, 26 Apr 2017 14:38:26 +0000 (10:38 -0400)]
Merge: Catch em all
Extends the `do catch` construct to catch all run time errors.
The interpreter also keep the error information if one wants it.
Pull-Request: #2411
Jean Privat [Wed, 26 Apr 2017 14:38:25 +0000 (10:38 -0400)]
Merge: Nitin tests
Add a basic test for the nit interactive interpreter.
I also added a new engine but most test fails because:
Local variables in main are too much local, so the following fail because `a` is unknown in the second line. I plan to solve this problem.
~~~
var a = 1
print a
~~~
Classes and top-level methods are analysed one after the other so the following fails because `B` is unknown while processing the first class. I do not plan to solve this problem as I think this is the expected behavior when interactive.
~~~
class A
var b: B
end
class B
end
~~~
Pull-Request: #2410
Jean Privat [Tue, 25 Apr 2017 16:42:42 +0000 (12:42 -0400)]
misc: update highlighters and indenters
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Tue, 25 Apr 2017 16:40:24 +0000 (12:40 -0400)]
tests: add test_catch_runtime
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Tue, 25 Apr 2017 16:04:12 +0000 (12:04 -0400)]
nitc: add `add_raw_throw` so raw_abortions are caught
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Tue, 25 Apr 2017 16:02:25 +0000 (12:02 -0400)]
nitc: document add_raw_abort
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Mon, 24 Apr 2017 20:00:24 +0000 (16:00 -0400)]
niti: make `catch_count` writable
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Mon, 24 Apr 2017 19:59:29 +0000 (15:59 -0400)]
niti: keep the fatal_error information
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Mon, 24 Apr 2017 19:58:46 +0000 (15:58 -0400)]
niti: all fatal errors are catchable, not just aborts
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Tue, 25 Apr 2017 11:20:55 +0000 (07:20 -0400)]
tests: to add a nitin engine
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Tue, 25 Apr 2017 11:20:42 +0000 (07:20 -0400)]
nitin: add option --no-prompt to ease testing
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Tue, 25 Apr 2017 00:17:17 +0000 (20:17 -0400)]
tests: add tests for nitin
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Mon, 24 Apr 2017 20:04:40 +0000 (16:04 -0400)]
Merge: nitin, an interactive interpreter
# An experimental Nit interactive interpreter
This tool is outside src/ because:
1. Is is greatly experimental
2. It can depend on readline (GPL3) whereas the rest of nitc is Apache2.
Both are compatible but the final binary result is GLP3.
## Features
* use GNU readline to read lines
* use importation/refinement to handle incremental execution (so basically everything works out of the box)
* maintain an interpreter and live objects (the model grows but the interpreter and runtime data are reused)
Main missing features
* top-level variables are local
* runtime error/aborts just abort the interactive loop
* FFI is strange
* No model/object inspection
## Examples
`-->` is the prompt, `...` the continuation prompt. What follows is the user input.
The rest is the output.
### Basic instructions
~~~raw
$ nitin
--> print 5+2
7
~~~
### Complex and control statements
~~~raw
-->for i in [0..5[ do
...print i
...end
0
1
2
3
4
~~~
You can use `do` blocks to delay the execution and control the scope of variables.
~~~raw
-->do
...var sum=0
...for i in [0..50[ do
...sum += i
...end
...print sum
...end
1225
~~~
### Classes and methods
~~~raw
-->class A
...fun foo do
...print "hello"
...end
...end
-->(new A).foo
hello
~~~
### Error management
In case of static errors, the history (up arrow) can be reused and updated.
~~~raw
-->class
...end
end
^: Syntax Error: unexpected keyword 'end'.
-->class A **up arrow and update, thanks readline**
end
1,7: Redef Error: `A` is an imported class. Add the `redef` keyword to refine it.
class A
^
-->redef class A **up arrow and update again, thanks readline**
redef fun foo do print "Bye"
end
-->(new A).foo
bye
~~~
### Class refinement
Already instantiated objects gain the new methods, attributes and specializations.
However, the new attributes are left uninitialized (default values or init are not recomputed on existing objects)
Top-level methods automatically refine Sys.
~~~raw
-->foo
1,1--3: Error: method or variable `foo` unknown in `Sys`.
foo
^
-->fun foo do
...print "I'm sys"
...end
-->foo
I'm sys
~~~
You can store global variables as attributes of Sys
~~~raw
-->redef class Sys
...var my_int: Int is writable
...end
-->my_int = 5
-->print my_int
5
~~~
### Dynamic importation
~~~
-->print([0..10[.to_a.to_json)
1,20--26: Error: method `to_json` does not exists in `Array[Int]`.
print([0..10[.to_a.to_json)
^
-->import json
-->print([0..10[.to_a.to_json)
[0,1,2,3,4,5,6,7,8,9]
~~~
Pull-Request: #2409
Reviewed-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Fri, 21 Apr 2017 19:01:29 +0000 (15:01 -0400)]
contrib/nitin: new interactive interpreter proof of concept
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Fri, 21 Apr 2017 18:59:13 +0000 (14:59 -0400)]
nitc/toolcontext: make error_count writable
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Fri, 21 Apr 2017 18:57:08 +0000 (14:57 -0400)]
nitc/loader: always build the module importation
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Fri, 21 Apr 2017 18:56:47 +0000 (14:56 -0400)]
nitc/loader: load_rt_module returns the MModule
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Fri, 21 Apr 2017 18:56:07 +0000 (14:56 -0400)]
nitc/interpreter: NaiveInterpreter::mainmodule is writable
Signed-off-by: Jean Privat <jean@pryen.org>
Jean Privat [Tue, 11 Apr 2017 12:30:27 +0000 (08:30 -0400)]
Merge: gamnit: virtual gamepad
Intro an easy to use virtual gamepad for quick ports of desktop games to mobiles devices with a touchscreen only. The gamepad is composed of up to 2 d-pads and up to 6 action buttons. Each button and direction on the pad is mapped to customizable keyboard keys. As such, it is ideal to simulate keyboard inputs on mobile devices.
The `virtual_gamepad` module uses the `app_files` annotation which automatically includes the required PNG files in Android's APK files when the module is imported.
The virtual gamepad is derived from the one in Asteronits, which it replaced. It is now used in Asteronits and Action Nitro, and it will be added to Devil's Avocados as soon as this is merged. The gamepad comes with a selection of button allowing for some customization, however custom buttons are also supported.
Usage example from Devil's Avocados:
~~~
var gamepad = new VirtualGamepad
gamepad.add_dpad
gamepad.add_button("q", gamepad_spritesheet.turn_left)
gamepad.add_button("e", gamepad_spritesheet.turn_right)
gamepad.add_button("space", gamepad_spritesheet.star)
gamepad.visible = true
app.gamepad = gamepad
~~~
And the result, on Android:
![screenshot_20170404-125407](https://cloud.githubusercontent.com/assets/208057/
24668912/
641d091a-1936-11e7-81ff-
eaf026540db6.png)
This version should manage quite well the edge cases of touchscreen controls, which explains the complexity of `virtual_gamepad.nit`. However it is still limited, future work could add:
- Virtual analog joystick, it would be easier to code than the d-pad.
- Abstraction for gamepads (and analog joysticks). This would require unification with the current Android physical gamepad support and implementing desktop physical gamepad support with SDL2.
Pull-Request: #2405
Reviewed-by: Romain Chanoir <romain.chanoir@viacesi.fr>
Reviewed-by: Jean Privat <jean@pryen.org>
Jean Privat [Tue, 11 Apr 2017 12:30:26 +0000 (08:30 -0400)]
Merge: gamnit: abstract camera scroll and zoom service
The new service `accept_scroll_and_zoom` lets the user adjust the camera using platform specific controls. On desktop computers, the mouse wheel controls the zoom and the middle mouse button drags the world/camera. On Android, a pinch gesture controls the zoom and 2 fingers slide the scroll.
This reuse the previous `accept_two_fingers_motion` and intro an implementation for desktop computers. It will be used by, at least, Sputnit in which it will replace the current implementation which is broken since the upgrade to SDL2.
Pull-Request: #2407
Jean Privat [Tue, 11 Apr 2017 12:30:24 +0000 (08:30 -0400)]
Merge: gamnit: intro dynamic resolution support
The dynamic resolution can change while the game is running to reduce the load on the GPU when more performance is needed. So an action scene may display tons of explosions and maintain a good framerate by reducing the number of pixels on screen, and a calm scene may gain back the full resolution to better show details.
At this point, the dynamic resolution must be set manually by the user (using something like a video quality slider) or by some heuristic. Future improvement could autodetect skipped frame and set the resolution accordingly.
While the current set of gamnit games rarely overload a GPU, there is many scenarios where a dynamic resolution can be useful: mobile device with a high-resolution display and a limited battery, 4K Android TVs and a VR headset that must maintain 90 FPS.
In Asteronits, the keys `, and .` change the dynamic resolution. Here are a few screenshots of the results.
At 1.0, the native resolution:
![screenshot from 2017-04-06 13 14 08](https://cloud.githubusercontent.com/assets/208057/
24768761/
cfd3bd6a-1ad1-11e7-993b-
5f2e76034a31.png)
At 0.25:
![screenshot from 2017-04-06 13 14 25](https://cloud.githubusercontent.com/assets/208057/
24768762/
d2292b36-1ad1-11e7-84b2-
7b3ab602cd67.png)
At 0.03: (I wouldn't recommend using this value by default)
![screenshot from 2017-04-06 13 14 34](https://cloud.githubusercontent.com/assets/208057/
24768771/
df0ac0d0-1ad1-11e7-8493-
7efb2e7c30fc.png)
Pull-Request: #2408
Alexis Laferrière [Fri, 31 Mar 2017 16:37:03 +0000 (12:37 -0400)]
gamnit: world_camera position defaults to 1080 pixels in height
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 31 Mar 2017 16:36:16 +0000 (12:36 -0400)]
asteronits: change dynamic resolution with , and .
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 31 Mar 2017 02:15:23 +0000 (22:15 -0400)]
gamnit: intro dynamic resolution support
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 31 Mar 2017 20:27:56 +0000 (16:27 -0400)]
glesv2: intro param to get names of bound entities
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Fri, 31 Mar 2017 20:07:33 +0000 (16:07 -0400)]
glesv2: small (but important) fixes
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Wed, 5 Apr 2017 19:10:22 +0000 (15:10 -0400)]
gamnit: implement `camera_control` for linux
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Wed, 5 Apr 2017 19:05:45 +0000 (15:05 -0400)]
gamnit: intro `camera_control` an abstraction of `accept_two_fingers_motion`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Wed, 5 Apr 2017 19:05:30 +0000 (15:05 -0400)]
sdl2 & gamnit: add mouse wheel events
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Wed, 5 Apr 2017 14:42:16 +0000 (10:42 -0400)]
action_nitro: add f-droid package description file
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Tue, 4 Apr 2017 21:52:48 +0000 (17:52 -0400)]
gamnit: fix clearing reference to context in sprites too
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sun, 2 Apr 2017 20:48:41 +0000 (16:48 -0400)]
gamnit: add example to `gamnit::keys`
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Jean Privat [Wed, 5 Apr 2017 00:30:35 +0000 (20:30 -0400)]
Merge: inkscape_tools: support Inkscape versions before and after 0.92
Inkscape changed the default DPI at version 0.92. This PR improves `svg_to_png_and_nit` to set the default DPI according to the detected Inkscape version, 90 DPI up until version 0.92 and 96 DPI for version 0.92 and later.
Reference: http://wiki.inkscape.org/wiki/index.php/Release_notes/0.92#Important_changes
This is a more portable solution than #2374.
Pull-Request: #2406
Jean Privat [Wed, 5 Apr 2017 00:30:07 +0000 (20:30 -0400)]
Merge: GC now collect cycles
This fixes an issue with the actor model where the GC is unable to collect cycles associated with actors objects and printing an annoying warning
Theses modifs should fix the tests in #2401
The downside is that the finalization is no longer in topological order
Pull-Request: #2404
Jean Privat [Wed, 5 Apr 2017 00:30:03 +0000 (20:30 -0400)]
Merge: Some minor fixes to actors examples
Tried to follow @tremblay-guy commentaries on #2361 to improve the code of the actors examples
Pull-Request: #2401
Reviewed-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sun, 2 Apr 2017 04:06:43 +0000 (00:06 -0400)]
action_nitro: intro Android client with gamepad and icon
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sun, 2 Apr 2017 04:06:29 +0000 (00:06 -0400)]
action_nitro: general gameplay tweaks
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>
Alexis Laferrière [Sun, 2 Apr 2017 17:38:28 +0000 (13:38 -0400)]
asteronits: use the new touch gamepad
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>