nit.git
2016-02-09 Alexis LaferrièreREADME: add system configuration for OS X
2016-02-09 Alexis Laferrièremisc/nit_env.sh: add support for zsh and fix fallback...
2016-02-08 Jean PrivatMerge: Intro Action Nitro!
2016-02-08 Jean PrivatMerge: flying numbers in memory
2016-02-08 Jean PrivatMerge: lib/core: use intern && ffi since it is now...
2016-02-06 Jean PrivatMerge: compiler: add a native implementation of NativeA...
2016-02-06 Jean Privattest: update sav based on kernel line numbers and content
2016-02-06 Jean Privatcontrib/memory: draw flying numbers when buttons are...
2016-02-06 Jean Privatcontrib/memory: use centered numbers
2016-02-06 Jean Privatlib/mnit: add `centered` to blit_number
2016-02-05 Alexis Laferrièrecontrib: intro action_nitro, a game for the clibre...
2016-02-05 Alexis Laferrièrecontrib/asteronits & model_viewer: fix user for new...
2016-02-05 Alexis Laferrièrelib/gamnit flat: rotation follows the right hand rule...
2016-02-05 Alexis Laferrièrelib/gamnit: invert Y axis so higher values are higher...
2016-02-04 Jean Privatlib/core: use intern && ffi since it is now allowed...
2016-02-04 Jean Privatcompiler: add a native implementation of NativeArray...
2016-02-04 Jean PrivatMerge: Introduction to Nit generators
2016-02-03 Ait younes... Introduction to Nit generators
2016-02-03 Jean PrivatMerge: gamnit: intro static particles, Sprite tint...
2016-02-03 Alexis Laferrièrelib/gamnit: fix clock starting at first usage, not...
2016-02-03 Alexis Laferrièrelib/gamnit: intro `Sprite::invert_x`
2016-02-02 Alexis Laferrièrelib/gamnit: intro `Sprite::tint`
2016-02-02 Alexis Laferrièrelib/gamnit: divide frame_core_flat in 2 parts to draw...
2016-02-02 Alexis Laferrièrelib/gamnit: intro static particles, the default most...
2016-02-01 Alexis Laferrièrecontrib/inkscape_tools: fix generated code for arrays...
2016-01-31 Jean Privatversion 0.8 v0.8
2016-01-29 Jean PrivatMerge: c_src: regenerate
2016-01-29 Jean Privatc_src: regenerate
2016-01-29 Jean PrivatMerge: src/Makefile: use peflags to bootstrap on windows
2016-01-29 Jean Privatsrc/Makefile: use peflags to bootstrap on windows
2016-01-28 Jean PrivatMerge: Harden tests script
2016-01-28 Jean PrivatMerge: Fix makefile of Tinks!
2016-01-28 Alexis Laferrièrecontrib/tinks: remove the archive rule
2016-01-28 Alexis Laferrièrecontrib/tinks: always generate client_serialize
2016-01-28 Jean Privathtcpcp_server: add .res file for tests
2016-01-28 Jean PrivatMerge: Implemented a htcpcp server
2016-01-28 Jean Privattests: avoid errors messages if java is not found
2016-01-28 Jean Privattests: filter out ulimit error messages to avoid corrup...
2016-01-25 Jean PrivatMerge: Intro Tinks! 3D: A gamnit game with particles...
2016-01-25 Alexis Laferrièrecontrib/tinks: intro 3D client
2016-01-25 Alexis Laferrièrecontrib/tinks: extract common client code from the...
2016-01-25 Alexis Laferrièrecontrib/tinks: add `FeatureChangeEvent::old_feature`
2016-01-25 Alexis Laferrièrecontrib/tinks: do not publish TankMoveEvents for dead...
2016-01-25 Alexis Laferrièrecontrib/model_viewer: fix Y offset, repeated clicks...
2016-01-25 Alexis Laferrièrecontrib/model_viewer: use `show_splash_screen`
2016-01-25 Alexis Laferrièrelib/gamnit flat: intro `show_splash_screen`
2016-01-25 Alexis Laferrièrelib/gamnit depth: intro particle systems
2016-01-25 Alexis Laferrièrelib/gamnit depth: discard fragments with a low alpha...
2016-01-25 Alexis Laferrièrelib/gamnit depth: fix ambient color, multiply with...
2016-01-25 Alexis Laferrièrelib/gamnit depth: intro `Plane::repeat_x|y`
2016-01-25 Alexis Laferrièrelib/gamnit depth: make colors in SmoothMaterial writable
2016-01-25 Alexis Laferrièrelib/gamnit depth: TextureMaterial supports subtexture
2016-01-25 Alexis Laferrièrelib/gamnit depth: solve the mysterious bug "Why is...
2016-01-25 Alexis Laferrièrelib/gamnit: intro `GamnitRootTexture::pixelated=`
2016-01-25 Alexis Laferrièrelib/gamnit: intro `EulerCamera::center`
2016-01-25 Alexis Laferrièrelib/gamnit: solve the mysterious bug "camera is 2 times...
2016-01-25 Alexis Laferrièrelib/gamnit: fix `Subtexture::gl_texture` not being set
2016-01-23 Jean PrivatMerge: lib/core/math: add `Collection::sample`
2016-01-23 Jean PrivatMerge: lib/core: add Sequence::modulo to access with...
2016-01-22 Jean Privatlib/core: add Sequence::modulo to access with a Python...
2016-01-22 Jean Privatlib/core/math: add `Collection::sample`
2016-01-21 Jean PrivatMerge: Small improvements to the gamnit README
2016-01-21 Jean PrivatMerge: contrib/model_viewer: refactor the globe standal...
2016-01-21 Jean PrivatMerge: gamnit VR: steroscopic view and head tracking...
2016-01-21 Jean PrivatMerge: gamnit keys: simple service to keep track of...
2016-01-20 Alexis Laferrièrelib/gamnit: improve the gamnit README and fix the typo...
2016-01-20 Alexis Laferrièrelib/gamnit: intro `keys` to keep track of pressed keys
2016-01-20 Alexis Laferrièrecontrib/model_viewer: intro simple VR variant by pure...
2016-01-20 Alexis Laferrièrelib/gamnit depth: intro VR for Android with head tracking
2016-01-19 Alexis Laferrièrecontrib/model_viewer: use the globe icon
2016-01-19 Alexis Laferrièrecontrib/model_viewer: update README file
2016-01-19 Alexis Laferrièrecontrib/model_viewer: move the globe example as a custo...
2016-01-19 Alexis Laferrièrelib/gamnit depth: add stereoscopic view module
2016-01-19 Alexis Laferrièrelib/gamnit depth&flat: extract implementations of frame...
2016-01-19 Alexis Laferrièrelib/android/cardboard: remove `gyro_bias` as it no...
2016-01-19 Alexis Laferrièrecontrib/model_viewer: add missing texture assets
2016-01-19 Alexis Laferrièrelib/gamnit flat: set array_enabled at each draw
2016-01-19 Alexis Laferrièrelib/gamnit depth: make scale and translation uniforms
2016-01-19 Alexis Laferrièrelib/gamnit depth: add texture_coords to Cube
2016-01-19 Alexis Laferrièrelib/gamnit depth: fix Plane drawing using indices for...
2016-01-19 Jean PrivatMerge: Intro gamnit depth, the 3D game framework for Nit
2016-01-18 Alexis Laferrièrecontrib: intro model viewer
2016-01-18 Alexis Laferrièrecontrib/asteronits: fix path to project in metadata...
2016-01-18 Alexis Laferrièrelib/gamnit: intro gamnit depth
2016-01-17 Alexis Laferrièrelib/gamnit: intro `EulerCamera::look_at`
2016-01-17 Alexis Laferrièrelib/gamnit flat: set array_enabled settings at each...
2016-01-17 Alexis Laferrièrelib/gamnit flat: extract `App::frame_core_draw`
2016-01-17 Alexis Laferrièrelib/gamnit: rename simple_2d to flat
2016-01-16 Alexis Laferrièrelib/gamnit: add support for map_Ka in the .mtl parser
2016-01-16 Alexis Laferrièrelib/gamnit: move `Texture::checker` to its own class...
2016-01-16 Alexis Laferrièrelib/gamnit: document `offset` methods
2016-01-15 itsWillimplemented htcpc server
2016-01-14 Jean PrivatMerge: Intro parsers to load 3D models from .obj and...
2016-01-14 Alexis Laferrièrelib/mnit: rename `Asset` to `MnitAsset` to fix conflict...
2016-01-14 Alexis Laferrièrelib/gamnit: intro parsers for .obj and .mtl files
2016-01-14 Alexis Laferrièrelib/gamnit: intro new services and refine `StringProces...
2016-01-14 Jean PrivatMerge: Extend is_numeric to support negative values...
2016-01-14 Jean PrivatMerge: nitcorn: skip the listening loop when running...
2016-01-12 Alexis Laferrièrelib/parser_base: intro `StringProcessor::eof` and fix...
2016-01-12 Alexis Laferrièrelib/android: implement `TextAsset`
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